fix advancee_time behavior of more actions
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@@ -327,8 +327,10 @@ static void replay_next_action() {
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update_item_stats_area(need_reprint);
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}else if(t == "handle_alchemy"){
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handle_alchemy(need_redraw, need_reprint);
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return;
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}else if(t == "handle_wait"){
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handle_wait(did_something, need_redraw, need_reprint);
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return;
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}else if(t == "handle_combat_switch"){
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handle_combat_switch(did_something, need_redraw, need_reprint);
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}else if(t == "handle_missile"){
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@@ -354,6 +356,7 @@ static void replay_next_action() {
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return;
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}else if(t == "show_dialog_action"){
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show_dialog_action(next_action.GetText());
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return;
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}else if(t == "handle_drop_pc"){
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handle_drop_pc();
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}else if(t == "new_party"){
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