Traits and races
- Vahnatai race implemented - Pacifist trait implemented - New trait: Anama - classified as a disadvantage but also has some perks - PCs with bug race now immune to web fields - PCs with undead/demon races now do that type of damage on unarmed attacks The new races and traits probably still need some work/balancing.
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@@ -1,83 +1,37 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<!--<!DOCTYPE dialog SYSTEM "dialog.dtd">-->
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<dialog skin='dark' defbtn='done'>
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<!--
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TODO: Why are all the percent signs backwards?
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-->
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<dialog skin='dark' defbtn='done' debug='true'>
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<text size='large' top='9' left='55' width='181' height='16'>Special Characteristics:</text>
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<pict type='dlog' num='7' top='6' left='6'/>
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<button name='done' type='done' top='349' left='423'/>
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<!--
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TODO: Move the LED labels into the LED elements
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TODO: Originally these LED labels would've been bold
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NOTE: All LED widths had 18 added to the width of the label
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-->
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<group name='race'>
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<led name='race1' state='off' top='55' left='161' width='75'/>
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<led name='race2' state='off' top='55' left='289' width='75'/>
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<led name='race3' state='off' top='55' left='447' width='92'/>
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<!--
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TODO: Add Vahnatai
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<led name='race4' state='off' top='55' left='605' width='92'/>
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-->
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</group>
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<led name='good1' state='off' top='97' left='215' width='75'/>
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<led name='good2' state='off' top='112' left='215' width='75'/>
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<led name='good3' state='off' top='127' left='215' width='116'/>
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<led name='good4' state='off' top='142' left='215' width='75'/>
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<led name='good5' state='off' top='157' left='215' width='75'/>
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<led name='good6' state='off' top='97' left='416' width='126'/>
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<led name='good7' state='off' top='112' left='416'/>
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<led name='good8' state='off' top='127' left='416'/>
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<led name='good9' state='off' top='142' left='416'/>
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<led name='good10' state='off' top='157' left='416'/>
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<text size='large' top='30' left='55' width='65' height='18'>Species:</text>
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<text name='xp' framed='true' top='352' left='254' width='50' height='16'/>
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<text name='info' framed='true' top='282' left='15' width='300' height='59'>Select species and traits.</text>
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<!--
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TODO: If it looks wrong in-game, try reverting to original label widths.
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Original label widths were: 75 75 92 75 75 116 75 75 126 116 75 75 126
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-->
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<text top='53' left='55' width='126' height='16'>Human (0%)</text>
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<text top='53' left='186' width='126' height='16'>Nephilim (%12)</text>
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<text top='53' left='316' width='126' height='16'>Slithzerikai (%20)</text>
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<!--
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TODO: Add Vahnatai
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<text top='53' left='474' width='126' height='16'>Vahnatai (22%)</text>
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-->
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<text top='95' left='55' width='126' height='16'>Toughness (%10)</text>
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<text top='110' left='55' width='126' height='16'>Magically Apt. (%20)</text>
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<text top='125' left='55' width='126' height='16'>Ambidextrous (%8)</text>
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<text top='140' left='55' width='126' height='16'>Nimble Fingers (%10)</text>
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<text top='155' left='55' width='126' height='16'>Cave Lore (%4)</text>
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<text top='95' left='236' width='126' height='16'>Woodsman (%6)</text>
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<text top='197' left='55' width='126' height='16'>Sluggish (%-10)</text>
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<text top='212' left='55' width='126' height='16'>Magically Inept (%-8)</text>
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<text top='227' left='55' width='126' height='16'>Frail (%-8)</text>
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<text top='242' left='55' width='126' height='16'>Chronic Disease (%-20)</text>
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<text top='352' left='19' width='216' height='16'>Experience needed to gain each level:</text>
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<!-- Original widths were: 75 75 -->
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<group name='race'>
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<led name='race1' top='53' left='55' width='90'>Human (0%)</led>
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<led name='race2' top='53' left='170' width='90'>Nephilim (12%)</led>
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<led name='race3' top='53' left='285' width='90'>Slithzerikai (20%)</led>
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<led name='race4' top='53' left='400' width='90'>Vahnatai (-5%)</led>
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</group>
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<text size='large' top='74' left='55' width='126' height='16'>Advantages:</text>
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<led name='good1' top='95' left='55' width='126'>Toughness (10%)</led>
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<led name='good2' top='110' left='55' width='126'>Magically Apt. (20%)</led>
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<led name='good3' top='125' left='55' width='126'>Ambidextrous (8%)</led>
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<led name='good4' top='140' left='55' width='126'>Nimble Fingers (10%)</led>
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<led name='good5' top='155' left='55' width='126'>Cave Lore (4%)</led>
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<led name='good6' top='95' left='236' width='126'>Woodsman (6%)</led>
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<led name='good7' top='110' left='236' width='136'>Good Constitution (10%)</led>
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<led name='good8' top='125' left='236' width='136'>Highly Alert (7%)</led>
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<led name='good9' top='140' left='236' width='200'>Exceptional Strength (12%)</led>
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<led name='good10' top='155' left='236' width='136'>Recuperation (15%)</led>
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<text top='352' left='19' width='216' height='16'>Experience needed to gain each level:</text>
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<text size='large' top='178' left='55' width='126' height='16'>Disadvantages</text>
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<led name='bad1' state='off' top='198' left='237'/>
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<led name='bad2' state='off' top='213' left='237'/>
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<led name='bad3' state='off' top='228' left='237'/>
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<led name='bad4' state='off' top='243' left='237'/>
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<led name='bad5' state='off' top='258' left='237'/>
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<!--
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TODO: Add Pacifist
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<led name='bad6' state='off' top='273' left='237'/>
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-->
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<!-- Original label widths were: 126 126 126 126 126 -->
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<text top='110' left='236' width='136' height='16'>Good Constitution (%10)</text>
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<text top='125' left='236' width='136' height='16'>Highly Alert (%7)</text>
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<text top='140' left='236' width='200' height='16'>Exceptional Strength (%12)</text>
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<text top='155' left='236' width='136' height='16'>Recuperation (%15)</text>
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<text top='257' left='55' width='136' height='16'>Bad Back (%-8)</text>
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<!--
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TODO: Add Pacifist
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<text top='272' left='55' width='136' height='16'>Pacifist (-40%)</text>
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-->
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<text top='223' left='289' width='204' height='43'>Number in () is how much having that trait affects the experience you need to gain a level.</text>
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<led name='bad1' top='197' left='55' width='126'>Sluggish (-10%)</led>
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<led name='bad2' top='212' left='55' width='126'>Magically Inept (-8%)</led>
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<led name='bad3' top='227' left='55' width='126'>Frail (-8%)</led>
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<led name='bad4' top='242' left='55' width='126'>Chronic Disease (-20%)</led>
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<led name='bad5' top='257' left='55' width='136'>Bad Back (-8%)</led>
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<led name='bad6' top='197' left='236' width='136'>Pacifist (-40%)</led>
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<led name='bad7' top='212' left='236' width='136'>Anama Member (-10%)</led>
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<text top='230' left='289' width='204' height='43'>Number in () is how much having that trait affects the experience you need to gain a level.</text>
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</dialog>
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