Traits and races
- Vahnatai race implemented - Pacifist trait implemented - New trait: Anama - classified as a disadvantage but also has some perks - PCs with bug race now immune to web fields - PCs with undead/demon races now do that type of damage on unarmed attacks The new races and traits probably still need some work/balancing.
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@@ -1,83 +1,37 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<!--<!DOCTYPE dialog SYSTEM "dialog.dtd">-->
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<dialog skin='dark' defbtn='done'>
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<!--
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TODO: Why are all the percent signs backwards?
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-->
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<dialog skin='dark' defbtn='done' debug='true'>
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<text size='large' top='9' left='55' width='181' height='16'>Special Characteristics:</text>
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<pict type='dlog' num='7' top='6' left='6'/>
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<button name='done' type='done' top='349' left='423'/>
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<!--
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TODO: Move the LED labels into the LED elements
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TODO: Originally these LED labels would've been bold
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NOTE: All LED widths had 18 added to the width of the label
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-->
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<group name='race'>
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<led name='race1' state='off' top='55' left='161' width='75'/>
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<led name='race2' state='off' top='55' left='289' width='75'/>
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<led name='race3' state='off' top='55' left='447' width='92'/>
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<!--
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TODO: Add Vahnatai
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<led name='race4' state='off' top='55' left='605' width='92'/>
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-->
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</group>
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<led name='good1' state='off' top='97' left='215' width='75'/>
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<led name='good2' state='off' top='112' left='215' width='75'/>
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<led name='good3' state='off' top='127' left='215' width='116'/>
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<led name='good4' state='off' top='142' left='215' width='75'/>
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<led name='good5' state='off' top='157' left='215' width='75'/>
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<led name='good6' state='off' top='97' left='416' width='126'/>
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<led name='good7' state='off' top='112' left='416'/>
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<led name='good8' state='off' top='127' left='416'/>
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<led name='good9' state='off' top='142' left='416'/>
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<led name='good10' state='off' top='157' left='416'/>
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<text size='large' top='30' left='55' width='65' height='18'>Species:</text>
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<text name='xp' framed='true' top='352' left='254' width='50' height='16'/>
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<text name='info' framed='true' top='282' left='15' width='300' height='59'>Select species and traits.</text>
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<!--
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TODO: If it looks wrong in-game, try reverting to original label widths.
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Original label widths were: 75 75 92 75 75 116 75 75 126 116 75 75 126
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-->
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<text top='53' left='55' width='126' height='16'>Human (0%)</text>
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<text top='53' left='186' width='126' height='16'>Nephilim (%12)</text>
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<text top='53' left='316' width='126' height='16'>Slithzerikai (%20)</text>
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<!--
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TODO: Add Vahnatai
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<text top='53' left='474' width='126' height='16'>Vahnatai (22%)</text>
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-->
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<text top='95' left='55' width='126' height='16'>Toughness (%10)</text>
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<text top='110' left='55' width='126' height='16'>Magically Apt. (%20)</text>
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<text top='125' left='55' width='126' height='16'>Ambidextrous (%8)</text>
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<text top='140' left='55' width='126' height='16'>Nimble Fingers (%10)</text>
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<text top='155' left='55' width='126' height='16'>Cave Lore (%4)</text>
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<text top='95' left='236' width='126' height='16'>Woodsman (%6)</text>
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<text top='197' left='55' width='126' height='16'>Sluggish (%-10)</text>
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<text top='212' left='55' width='126' height='16'>Magically Inept (%-8)</text>
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<text top='227' left='55' width='126' height='16'>Frail (%-8)</text>
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<text top='242' left='55' width='126' height='16'>Chronic Disease (%-20)</text>
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<text top='352' left='19' width='216' height='16'>Experience needed to gain each level:</text>
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<!-- Original widths were: 75 75 -->
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<group name='race'>
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<led name='race1' top='53' left='55' width='90'>Human (0%)</led>
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<led name='race2' top='53' left='170' width='90'>Nephilim (12%)</led>
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<led name='race3' top='53' left='285' width='90'>Slithzerikai (20%)</led>
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<led name='race4' top='53' left='400' width='90'>Vahnatai (-5%)</led>
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</group>
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<text size='large' top='74' left='55' width='126' height='16'>Advantages:</text>
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<led name='good1' top='95' left='55' width='126'>Toughness (10%)</led>
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<led name='good2' top='110' left='55' width='126'>Magically Apt. (20%)</led>
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<led name='good3' top='125' left='55' width='126'>Ambidextrous (8%)</led>
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<led name='good4' top='140' left='55' width='126'>Nimble Fingers (10%)</led>
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<led name='good5' top='155' left='55' width='126'>Cave Lore (4%)</led>
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<led name='good6' top='95' left='236' width='126'>Woodsman (6%)</led>
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<led name='good7' top='110' left='236' width='136'>Good Constitution (10%)</led>
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<led name='good8' top='125' left='236' width='136'>Highly Alert (7%)</led>
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<led name='good9' top='140' left='236' width='200'>Exceptional Strength (12%)</led>
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<led name='good10' top='155' left='236' width='136'>Recuperation (15%)</led>
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<text top='352' left='19' width='216' height='16'>Experience needed to gain each level:</text>
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<text size='large' top='178' left='55' width='126' height='16'>Disadvantages</text>
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<led name='bad1' state='off' top='198' left='237'/>
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<led name='bad2' state='off' top='213' left='237'/>
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<led name='bad3' state='off' top='228' left='237'/>
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<led name='bad4' state='off' top='243' left='237'/>
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<led name='bad5' state='off' top='258' left='237'/>
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<!--
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TODO: Add Pacifist
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<led name='bad6' state='off' top='273' left='237'/>
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-->
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<!-- Original label widths were: 126 126 126 126 126 -->
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<text top='110' left='236' width='136' height='16'>Good Constitution (%10)</text>
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<text top='125' left='236' width='136' height='16'>Highly Alert (%7)</text>
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<text top='140' left='236' width='200' height='16'>Exceptional Strength (%12)</text>
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<text top='155' left='236' width='136' height='16'>Recuperation (%15)</text>
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<text top='257' left='55' width='136' height='16'>Bad Back (%-8)</text>
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<!--
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TODO: Add Pacifist
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<text top='272' left='55' width='136' height='16'>Pacifist (-40%)</text>
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-->
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<text top='223' left='289' width='204' height='43'>Number in () is how much having that trait affects the experience you need to gain a level.</text>
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<led name='bad1' top='197' left='55' width='126'>Sluggish (-10%)</led>
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<led name='bad2' top='212' left='55' width='126'>Magically Inept (-8%)</led>
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<led name='bad3' top='227' left='55' width='126'>Frail (-8%)</led>
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<led name='bad4' top='242' left='55' width='126'>Chronic Disease (-20%)</led>
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<led name='bad5' top='257' left='55' width='136'>Bad Back (-8%)</led>
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<led name='bad6' top='197' left='236' width='136'>Pacifist (-40%)</led>
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<led name='bad7' top='212' left='236' width='136'>Anama Member (-10%)</led>
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<text top='230' left='289' width='204' height='43'>Number in () is how much having that trait affects the experience you need to gain a level.</text>
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</dialog>
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@@ -29,7 +29,9 @@ Chronic Disease is the worst disadvantage a character may possess. Such characte
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Bad Back
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A character with a Bad Back cannot bear to haul too much weight. Such a person cannot carry as much as he or she might have been able to otherwise.
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Pacifist
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A pacifist eschews combat in all its forms. They cannot attack, shoot missiles, cast spells, or use items that target an enemy or summon creatures.
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Anama Member
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Anama members have sworn off arcane magic in all its forms. They cannot cast mage spells or use items that cast mage spells. However, they also get some bonuses to priest spells.
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Human
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Human is the default species in Blades of Exile. Humans have skins of a variety of hues, and are soft, generally fragile, and incredibly resourceful.
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Nephilim
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@@ -37,7 +39,7 @@ The Nephilim are a race of feline humanoids. Once common on the surface world, t
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Slithzerikai
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The Slithzerikai (sliths for short) are a race of lizard men, both strong and smart. Once unknown on the surface world, they are starting to appear there. Slith characters get bonuses to strength and intelligence, and are better at using pole weapons.
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Vahnatai
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The Vahnatai are a frail and spindly yet intelligent subterranean race. They get a penalty to strength and can't carry as much, but also receive a bonus to intelligence and are better at casting mage spells.
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Reptile
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Beast
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