Undo/redo fill bucket
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@@ -2099,6 +2099,7 @@ void flood_fill_terrain(location start, ter_num_t terrain_type) {
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std::stack<location> to_visit;
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std::set<location, loc_compare> visited;
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to_visit.push(start);
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stroke_ter_changes_t changes;
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while(!to_visit.empty()) {
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location this_loc = to_visit.top();
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@@ -2114,9 +2115,11 @@ void flood_fill_terrain(location start, ter_num_t terrain_type) {
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if(check == to_replace && !visited.count(adj_loc))
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to_visit.push(adj_loc);
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}
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// TODO store it as a stroke
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cur_area->terrain(this_loc.x, this_loc.y) = terrain_type;
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set_terrain(this_loc, terrain_type, changes);
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}
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undo_list.add(action_ptr(new aDrawTerrain("Fill Terrain", changes)));
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update_edit_menu();
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}
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void frill_up_terrain() {
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