fix outdoor custom monster facing

This commit is contained in:
2025-08-09 16:29:03 -05:00
parent b21a30ea66
commit 5bd0d13176

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@@ -134,7 +134,7 @@ void draw_monsters() {
for(short k = 0; k < width * height; k++) {
std::shared_ptr<const sf::Texture> src_gw;
graf_pos_ref(src_gw, source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000 +
((enc.direction < 4) ? 0 : (width * height)) + k);
((enc.direction >= 4) ? 0 : (width * height)) + k);
to_rect = monst_rects[(width - 1) * 2 + height - 1][k];
to_rect.offset(13 + 28 * where_draw.x,13 + 36 * where_draw.y);
rect_draw_some_item(*src_gw, source_rect, terrain_screen_gworld(),to_rect, sf::BlendAlpha);