Add support for custom explosions with custom sound choice

This commit is contained in:
2015-06-04 18:47:01 -04:00
parent 6c5e2b5118
commit 5bcf220204
12 changed files with 75 additions and 30 deletions

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@@ -1409,9 +1409,12 @@ has no other affect.
<dl>
<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the space for the explosion to
appear on.</dd>
<dt>Extra 2a:</dt><dd>The type of explosion. 0 - fire 1 -
teleportation 2 - electricity (blue) 3 - electricity (yellow)</dd>
<dt>Extra 2b:</dt><dd>If left at 0, the burst is a simple explosion. If set to 1, a larger burst is used for an even flashier effect.</dd>
<dt>Extra 2a:</dt><dd>The type of explosion. 0 - fire 1 - teleportation
2 - electricity (blue) 3 - electricity (yellow)</dd>
<dt>Extra 2b:</dt><dd>If left at 0, the burst is a simple explosion. If set to 1, a larger
burst is used for an even flashier effect.</dd>
<dt>Extra 2c:</dt><dd>Specifies the sound to play with the explosion. Leave at -1 to use
the default for the explosion type. (For custom explosions, the default is none.)</dd>
<dt>Note:</dt><dd>This does nothing if called when in talking mode.</dd></dd>
<dt>Type 180: Make Wandering Monster</dt><dd>A group of wandering monsters appears (at one