Add support for custom explosions with custom sound choice
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@@ -129,6 +129,11 @@ same slot as the opposite direction, but aligned to the left and bottom. Add 100
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slot the north and south graphics are in, and put that number in the text field where a
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missile graphic is requested.</p>
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<p><b>Explosion - </b>You can play custom explosion animations using the Do Sfx Burst
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special node type. An explosion animation consists of 8 full-sized frames with transparent
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backgrounds, which must be present in order in the graphics sheet. Add 1000 to the slot of the first frame, and put that number in the text field where the explosion type is
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required.</p>
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<p><b>Terrain Map Icons - </b>A terrain map icon is 12x12 pixels, and each slot on the
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custom graphic sheet can hold six of them. Within a single slot, the terrain map icons are
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numbered 1 through 6, from left to right, top to bottom. Multiply that number by 1000,
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@@ -1409,9 +1409,12 @@ has no other affect.
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<dl>
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<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the space for the explosion to
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appear on.</dd>
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<dt>Extra 2a:</dt><dd>The type of explosion. 0 - fire 1 -
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teleportation 2 - electricity (blue) 3 - electricity (yellow)</dd>
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<dt>Extra 2b:</dt><dd>If left at 0, the burst is a simple explosion. If set to 1, a larger burst is used for an even flashier effect.</dd>
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<dt>Extra 2a:</dt><dd>The type of explosion. 0 - fire 1 - teleportation
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2 - electricity (blue) 3 - electricity (yellow)</dd>
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<dt>Extra 2b:</dt><dd>If left at 0, the burst is a simple explosion. If set to 1, a larger
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burst is used for an even flashier effect.</dd>
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<dt>Extra 2c:</dt><dd>Specifies the sound to play with the explosion. Leave at -1 to use
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the default for the explosion type. (For custom explosions, the default is none.)</dd>
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<dt>Note:</dt><dd>This does nothing if called when in talking mode.</dd></dd>
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<dt>Type 180: Make Wandering Monster</dt><dd>A group of wandering monsters appears (at one
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