Initial Classic BoE version 1.0 import :

Changelog :

Classic Blades of Exile version 1.0 :

- Added a new item ability : Call a scenario special when using the item. The special called is specified by the ability strength.
The type of scenario to call depends of the magic_use_type (the boxes from help pc (0) to harm all (4)) : 0 is only local, 1 is town local and out global,
2 is town global and out local and 3 is only global.
If the number of charge is greater than 0, then using the item takes one charge. If not, the item can be used at will.
- Changed the "Set SDF" debug command to display the value of the specified SDF if value to set it to is -1 (BoA style).
- Added a missing compatibility switch from the introduced "Specials interrupt wait/rest" feature.
- Misc. battlefield adjustment (forest battlefield doesn't show a road anymore, road battlefields appear correctly, cave bridge now has cave trims, ...)
- Fixed a bug where an absent boat or horse could prevent a pc from entering a square while in outdoor combat.
- Trims now use the next terrain type (cave, grass, mountain) when drawn.
- Fixed a potential negative pointer to an array.
- Readded Spidweb logo intro sound.
- Event Timers will now triggers even when resting (compatibility switch available)
- Stairway can now be called in any mode except outdoor : town, looking, talking, even fighting (put in fight mode at destination).
- The three basics scenarios are no longer listed in the custom scenario list.
- Talking mode : fixed a typo which would prevent the keyword "name" from giving the name dialogue. Added the keywords "buy" (for purchase) and "bye" to end conversation.
- Time for event timers is now taken into account correctly while resting Outdoor/ in Inn / via "Have a Rest Node". The "Change Time" node is unchanged.
- Added a preference to show a talk entry field next to "Ask About" (like in older Exiles) for direct typing.
- Fixed clipping error in the main menu screen for high resolutions.
- Added the Ctrl+N shortcut who was advertised but not working.
- Gold is now updated after training.
- If not using special messages, a "Move Party" node won't mess with talking responses anymore.
- Affect Gold/Food nodes could give more gold/food than the maximum allowed. Fixed.
- Deleted a check that was destroying items with "type Flag" 15 first.
- Calling add_string_to_buf() with an empty string now does nothing.

Classic Scenario Editor version 1.0 :

- Added a switch to the Scenario Details to bypass the automatic difficulty adjust
- Added the ability to play sound asynchronously (use -sound_number instead of sound_number).
- If a custom monster pic was shown in the monster dialog and a non-custom monster was loaded via the arrows, the pic was always drawn from the custom sheet. Fixed.
- Cancelling while choosing an item ability won't reset the item ability to "No ability" anymore.
- Added a "Change Town Lightning" node. (StarEye a.k.a *i)
- Loading a town in the main menu won't get into editing mode automatically anymore.
- Added an option in the Town Advanced details to prevent the mapping (like in older Exiles).
- Added a "Display picture" node, that living up to its name, displays a picture. Bitmaps (BMP) are the only supported format but image can be of any size
(be warned that if the image is larger/wider than the screen, it will be streched to fit, meaning a (potentially substancial) loss of quality).
The name of the file is search in the scenario special strings (160 to 259) as specified in the node ex1a field. The format must be "[eventual path]filename.bmp".
The base search folder is "[folder_the_scenario_is_in]/scenario_name.exr/".
- Corrected the "Type Flag" description text (is between 0 and 255).
- Modified the "Has Enough Mage Lore?" node into a general statistic check node. (StarEye a.k.a *i)
Here is a description of fields :

ex1a: how much of skill
ex1b: special to call if enough
ex2a: skill index (-1 defaults to mage lore to preserve compatibility) 
0 - 18 corresponding skill,
19 - Current Health,
20 - Max Health,
21 - Current Spell Points,
22 - Max Spell Points,
23 - Experience,
24 - Skill points,
25 - Level.

ex2b: 0, others - cumulative, 1 - highest, 2 - average, 3 - lowest, 10 + x - that PC. (-1 defaults to mage lore to preserve compatibility)
- Added a "Has enough species ?" node, which checks if the party has (at least) a specified number of character with a given race. (StarEye a.k.a *i)
- Modified the "Give ... spells" nodes to either take (spec.1b = 0) or give (spec.1b = 1) spells and have access to low level spells (spec.1a = 100 + spell_number, with 0 <= spell_number <= 29 ) (StarEye a.k.a *i)
- Added an option in Town Advanced Details to prevent Magic Mapping from being cast (already included in the Map Unavailable option).
- Added an option in Town Advanced Details that specifies a town special to call if the town becomes hostile (for compatibility reasons the special 0 can't be called in legacy scenarios).
- Added a "Change Creature Attitude" node in Town specs : spec.ex1a is the number of the monster in the current town and ex.1b is the attitude to set it to (0 - Friendly, Docile, 1 - Hostile, Type A, 2 - Friendly, Will fight, 3 - Hostile, Type B).
- Modified the "Make town hostile" node to "Set Town Attitude". Spec.ex1a is 0 for hostile, 1 for friendly. The dead part (2) is currently non functionnal.

Classic Character Editor version 1.1 :

- The party is in info bar has been extended an placed under the main window (now that subfolders can used, the scen_name can be pretty long)
- In Edit skill, you could decrease health and spell points to negative values. Fixed.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@113 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-07-16 23:31:09 +00:00
parent 9bbfc01c5d
commit 5b4f266d5e
43 changed files with 1668 additions and 384 deletions

View File

@@ -1,3 +1,10 @@
/* For node x
name : 6600 + x + 1
ex1a text : 9000 + x +1
ex1b text : 9300 + x +1
ex2a text : 9600 + x +1
ex2b text : 9900 + x +1
*/
STRINGTABLE
{
6001, "No special ability"
@@ -195,6 +202,7 @@ STRINGTABLE
6626, "Have a Rest"
6627, "Wandering will fight"
6628, "End Scenario"
6629, "Display Picture"
6651, "Give Item"
6652, "Give Special Item"
6653, "One-Time Do Nothing"
@@ -228,8 +236,8 @@ STRINGTABLE
6697, "Affect Sleep"
6698, "Affect Paralysis"
6699, "Affect Statistic"
6700, "Give Mage Spell"
6701, "Give Priest Spell"
6700, "Affect Mage Spell"
6701, "Affect Priest Spell"
6702, "Affect Gold"
6703, "Affect Food"
6704, "Affect Alchemy"
@@ -259,10 +267,11 @@ STRINGTABLE
6751, "Special Thing Happened?"
6752, "Has Cave Lore?"
6753, "Has Woodsman?"
6754, "Has Enough Mage Lore?"
6754, "Has Enough Statistic?"
6755, "Text Response?"
6756, "Stuff Done Equal?"
6771, "Town Hostile"
6757, "Has enough of species?"
6771, "Set Town Status"
6772, "Change Terrain"
6773, "Swap Terrain"
6774, "Transform Terrain"
@@ -288,8 +297,8 @@ STRINGTABLE
6794, "Split Party"
6795, "Reunite Party"
6796, "Start Town Timer"
6797, "Unused"
6798, "Unused"
6797, "Change Town Lightning"
6798, "Change Creature Attitude"
6799, "Unused"
6800, "Unused"
6801, "Place Fire Wall"
@@ -389,6 +398,7 @@ STRINGTABLE
6993, "Firewalk"
6994, "Flying"
6995, "Major Healing"
6996, "Call Special"
7011, "Flame"
7012, "Fireball"
7013, "Firestorm"
@@ -462,6 +472,7 @@ STRINGTABLE
9026, "Number of moves that pass"
9027, "0 - no attack, 1 - attack"
9028, "Unused"
9029, "Scenario special message with filename"
9051, "Item to give"
9052, "Num. of spec. item to give (0 .. 49)"
9053, "Unused"
@@ -495,8 +506,8 @@ STRINGTABLE
9097, "Amount (0 .. 8)"
9098, "Amount (0 .. 5000)"
9099, "Amount (0 .. 10)"
9100, "Which Spell (0 .. 31, see docs)"
9101, "Which Spell (0 .. 31, see docs)"
9100, "Which Spell (0-31, 100-129, see docs)"
9101, "Which Spell (0-31, 100-129, see docs)"
9102, "Amount (0 .. 25000)"
9103, "Amount (0 .. 25000)"
9104, "Which Recipe (0 .. 19)"
@@ -526,10 +537,11 @@ STRINGTABLE
9151, "If this day has been reached ..."
9152, "Unused"
9153, "Unused"
9154, "If the party has this much Mage Lore"
9154, "If the party has this much of skill"
9155, "Number of a SCENARIO special message"
9156, "If flag has this value ..."
9171, "Unused"
9157, "Which Species? (0 - H.,1 - N., 2 - S.)"
9171, "0 - Hostile, 1 - Friendly"//, 2 - Dead"
9172, "X coordinate of space"
9173, "X coordinate of space"
9174, "X coordinate of space"
@@ -555,6 +567,8 @@ STRINGTABLE
9194, "X coordinate to place lone PC at"
9195, "0 - no sound, 1 - teleport sound"
9196, "Number of moves until event"
9197, "Lightning (0-Fully Lit, 3-Totally Dark)"
9198, "Number of the creature in current town"
9201, "Top of rectangle"
9202, "Top of rectangle"
9203, "Top of rectangle"
@@ -607,6 +621,7 @@ STRINGTABLE
9326, "Health and spell pts. to give"
9327, "Unused"
9328, "Unused"
9329, "Unused"
9351, "Amount of gold to give"
9352, "0 - give item, 1 - take away"
9353, "Unused"
@@ -640,8 +655,8 @@ STRINGTABLE
9397, "0 - cure, 1 - inflict"
9398, "0 - cure, 1 - inflict"
9399, "0 - increase, 1 - decrease"
9400, "Unused"
9401, "Unused"
9400, "0 - Take away, 1 - Give"
9401, "0 - Take away, 1 - Give"
9402, "0 - increase, 1 - decrease"
9403, "0 - increase, 1 - decrease"
9404, "Unused"
@@ -674,6 +689,7 @@ STRINGTABLE
9454, "Call this special ..."
9455, "If answer matches, call this special"
9456, "Call this special ..."
9457, "Call this special ..."
9471, "Unused"
9472, "Y coordinate of space"
9473, "Y coordinate of space"
@@ -700,6 +716,8 @@ STRINGTABLE
9494, "Y coordinate to place lone PC at"
9495, "Unused"
9496, "Call this special when time runs out"
9497, "Unused"
9498, "Attitude to change to (0 - 3, see docs)"
9501, "Left of rectangle"
9502, "Left of rectangle"
9503, "Left of rectangle"
@@ -752,6 +770,7 @@ STRINGTABLE
9626, "Unused"
9627, "Unused"
9628, "Unused"
9629, "Unused"
9651, "Amount of food to give"
9652, "Unused"
9653, "Unused"
@@ -816,9 +835,10 @@ STRINGTABLE
9751, "Unused"
9752, "Unused"
9753, "Unused"
9754, "Unused"
9754, "Skill to check (0 - 25, see docs)"
9755, "Number of a SCENARIO special message"
9756, "Unused"
9757, "Has this much of species"
9771, "Unused"
9772, "Terrain to change to"
9773, "Swap this terrain ..."
@@ -845,6 +865,8 @@ STRINGTABLE
9794, "0 - no telep. noise, 1 - play a noise"
9795, "Unused"
9796, "Unused"
9797, "Amount of Light to Change"
9798, "Unused"
9801, "Bottom of rectangle"
9802, "Bottom of rectangle"
9803, "Bottom of rectangle"
@@ -897,6 +919,7 @@ STRINGTABLE
9926, "Unused"
9927, "Unused"
9928, "Unused"
9929, "Unused"
9951, "Special if item not given"
9952, "Unused"
9953, "Unused"
@@ -962,9 +985,10 @@ STRINGTABLE
10051, "Call this special ..."
10052, "Unused"
10053, "Unused"
10054, "Unused"
10054, "Checking method (see docs)"
10055, "If answer matches, call this special"
10056, "Unused"
10057, "Checking method (-1 <, 0 =, 1 >)"
10071, "Unused"
10072, "Unused"
10073, "With this terrain ..."
@@ -991,6 +1015,8 @@ STRINGTABLE
10094, "Unused"
10095, "Unused"
10096, "Unused"
10097, "0 - Give, 1 - Take Away"
10098, "Unused"
10101, "Right of rectangle"
10102, "Right of rectangle"
10103, "Right of rectangle"