Disable header maps in Xcode 12
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@@ -9,8 +9,8 @@
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#include "gfxsheets.hpp"
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#include "location.hpp"
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#include "res_image.hpp"
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#include "render_image.hpp"
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#include "fileio/resmgr/res_image.hpp"
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#include "gfx/render_image.hpp"
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bool use_win_graphics = false;
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@@ -21,7 +21,7 @@
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#include <memory>
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#include <boost/filesystem/path.hpp>
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#include "strdlog.hpp"
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#include "dialogxml/dialogs/strdlog.hpp"
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#include "porting.hpp"
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#include "location.hpp"
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@@ -12,8 +12,8 @@
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#include <fstream>
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#include <boost/filesystem/path.hpp>
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#include "fileio.hpp"
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#include "render_shapes.hpp"
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#include "fileio/fileio.hpp"
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#include "gfx/render_shapes.hpp"
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sf::Shader maskShader;
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extern fs::path progDir;
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@@ -16,7 +16,7 @@
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#include <boost/filesystem/path.hpp>
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#include <SFML/Graphics.hpp>
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#include "location.hpp"
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#include "pictypes.hpp"
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#include "dialogxml/widgets/pictypes.hpp"
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void init_shaders();
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void rect_draw_some_item(sf::RenderTarget& targ_gworld,rectangle targ_rect);
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@@ -9,8 +9,8 @@
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#include "render_text.hpp"
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#include <iostream>
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#include "res_font.hpp"
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#include "render_shapes.hpp"
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#include "fileio/resmgr/res_font.hpp"
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#include "gfx/render_shapes.hpp"
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void TextStyle::applyTo(sf::Text& text) {
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switch(font) {
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@@ -11,9 +11,9 @@
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#include <unordered_map>
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#include <SFML/Graphics.hpp>
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#include <SFML/OpenGL.hpp>
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#include "res_image.hpp"
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#include "render_image.hpp"
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#include "render_shapes.hpp"
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#include "fileio/resmgr/res_image.hpp"
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#include "gfx/render_image.hpp"
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#include "gfx/render_shapes.hpp"
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rectangle bg_rects[21];
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tessel_ref_t bg[21];
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