Mass reformatting (braces from next line)
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@@ -613,8 +613,7 @@ void draw_terrain(){
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tileImage(ter_draw_gworld,terrain_rect,bg[17]);
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frame_rect(ter_draw_gworld, terrain_rect, sf::Color::Black);
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for(q = 0; q < 9; q++)
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for(r = 0; r < 9; r++)
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{
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for(r = 0; r < 9; r++) {
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where_draw.x = q;
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where_draw.y = r;
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if(editing_town) {
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@@ -1082,8 +1081,7 @@ void draw_frames() {
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RECT draw_rect;
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for(q = 0; q < 9; q++) {
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for(r = 0; r < 9; r++)
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{
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for(r = 0; r < 9; r++) {
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which_pt.x = cen_x + q - 4;
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which_pt.y = cen_y + r - 4;
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draw_rect.top = 23 + r * 36;
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