Mass reformatting (braces from next line)

This commit is contained in:
2014-12-15 11:09:56 -05:00
parent d7d08cbaa3
commit 5af865368f
34 changed files with 662 additions and 1277 deletions

View File

@@ -173,8 +173,7 @@ bool handle_action(location the_point,sf::Event /*event*/) {
draw_lb_slot(i,0);
mainPtr.display();
if(overall_mode == MODE_INTRO_SCREEN) {
switch(i)
{
switch(i) {
case 3: // new
if(build_scenario()){
overall_mode = MODE_MAIN_SCREEN;
@@ -199,8 +198,7 @@ bool handle_action(location the_point,sf::Event /*event*/) {
}
}
else if((overall_mode == MODE_MAIN_SCREEN) || (overall_mode == MODE_EDIT_TYPES)) {
switch(i)
{
switch(i) {
case 0:
break;
@@ -300,8 +298,7 @@ bool handle_action(location the_point,sf::Event /*event*/) {
draw_rb_slot(i + right_top,0);
mainPtr.display();
change_made = true;
switch(right_hit / 1000)
{
switch(right_hit / 1000) {
case 1:
edit_ter_type(j);
update_item_menu();
@@ -441,8 +438,7 @@ bool handle_action(location the_point,sf::Event /*event*/) {
erasing_mode = true;
mouse_button_held = true;
}
else
{
else {
mouse_button_held = true;
set_cursor(wand_curs);
set_terrain(spot_hit,current_terrain_type);
@@ -1268,8 +1264,7 @@ void swap_terrain() {
if(a < 0) return;
for(i = 0; i < ((editing_town) ? town->max_dim() : 48); i++)
for(j = 0; j < ((editing_town) ? town->max_dim() : 48); j++)
{
for(j = 0; j < ((editing_town) ? town->max_dim() : 48); j++) {
ter = (editing_town) ? town->terrain(i,j) : current_terrain.terrain[i][j];
if((ter == a) && (get_ran(1,1,100) <= c)) {
if(editing_town)
@@ -1326,8 +1321,7 @@ void handle_keystroke(char chr,char chr2,sf::Event event) {
store_ter = current_terrain_type;
switch(chr)
{
switch(chr) {
/*
case 'g':
set_new_terrain(current_ground);
@@ -1997,12 +1991,10 @@ bool fix_cave(location l) {
else { // not edge
*/
if(!is_wall(i-1,j)) {
if(!is_wall(i,j-1))
{
if(!is_wall(i,j-1)) {
ter_to_fix = 11;
}
else
{
else {
if(!is_wall(i,j+1))
ter_to_fix = 14;
else ter_to_fix = 12;
@@ -2013,8 +2005,7 @@ bool fix_cave(location l) {
}
else { // wall(i-1,j)
if(!is_wall(i+1,j))
{
if(!is_wall(i+1,j)) {
if(!is_wall(i, j-1))
ter_to_fix = 8;
else if(!is_wall(i,j+1))
@@ -2023,9 +2014,8 @@ bool fix_cave(location l) {
}
else //wall(i+1,j)
else { //wall(i+1,j)
{
if(!is_wall(i, j-1))
ter_to_fix = 9;
else if(!is_wall(i,j+1))
@@ -2094,12 +2084,10 @@ bool fix_mountain(location l) {
else { // not edge
if(!is_mountain(i-1,j)) {
if(!is_mountain(i,j-1))
{
if(!is_mountain(i,j-1)) {
ter_to_fix = 29;
}
else
{
else {
if(!is_mountain(i,j+1))
ter_to_fix = 31;
else ter_to_fix = 30;
@@ -2110,8 +2098,7 @@ bool fix_mountain(location l) {
}
else { // wall(i-1,j)
if(!is_mountain(i+1,j))
{
if(!is_mountain(i+1,j)) {
if(!is_mountain(i, j-1))
ter_to_fix = 27;
else if(!is_mountain(i,j+1))
@@ -2120,9 +2107,8 @@ bool fix_mountain(location l) {
}
else //wall(i+1,j)
else { //wall(i+1,j)
{
if(!is_mountain(i, j-1))
ter_to_fix = 28;
else if(!is_mountain(i,j+1))
@@ -2189,12 +2175,10 @@ bool fix_hill(location l) {
else { // not edge
if(!is_hill_or_mountain(i-1,j)) {
if(!is_hill_or_mountain(i,j-1))
{
if(!is_hill_or_mountain(i,j-1)) {
ter_to_fix = 29;
}
else
{
else {
if(!is_hill_or_mountain(i,j+1))
ter_to_fix = 31;
else ter_to_fix = 30;
@@ -2205,8 +2189,7 @@ bool fix_hill(location l) {
}
else { // wall(i-1,j)
if(!is_hill_or_mountain(i+1,j))
{
if(!is_hill_or_mountain(i+1,j)) {
if(!is_hill_or_mountain(i, j-1))
ter_to_fix = 27;
else if(!is_hill_or_mountain(i,j+1))
@@ -2215,9 +2198,8 @@ bool fix_hill(location l) {
}
else //wall(i+1,j)
else { //wall(i+1,j)
{
if(!is_hill_or_mountain(i, j-1))
ter_to_fix = 28;
else if(!is_hill_or_mountain(i,j+1))
@@ -2287,12 +2269,10 @@ bool fix_water(location l) {
else { // not edge
if(!is_water(i-1,j)) {
if(!is_water(i,j-1))
{
if(!is_water(i,j-1)) {
ter_to_fix = 29;
}
else
{
else {
if(!is_water(i,j+1))
ter_to_fix = 31;
else ter_to_fix = 30;
@@ -2303,8 +2283,7 @@ bool fix_water(location l) {
}
else { // wall(i-1,j)
if(!is_water(i+1,j))
{
if(!is_water(i+1,j)) {
if(!is_water(i, j-1))
ter_to_fix = 27;
else if(!is_water(i,j+1))
@@ -2313,9 +2292,8 @@ bool fix_water(location l) {
}
else //wall(i+1,j)
else { //wall(i+1,j)
{
if(!is_water(i, j-1))
ter_to_fix = 28;
else if(!is_water(i,j+1))
@@ -2410,12 +2388,10 @@ bool out_fix_cave(location l) {
else { // not edge
if(!is_wall(i-1,j)) {
if(!is_wall(i,j-1))
{
if(!is_wall(i,j-1)) {
ter_to_fix = 11;
}
else
{
else {
if(!is_wall(i,j+1))
ter_to_fix = 14;
else ter_to_fix = 12;
@@ -2426,8 +2402,7 @@ bool out_fix_cave(location l) {
}
else { // wall(i-1,j)
if(!is_wall(i+1,j))
{
if(!is_wall(i+1,j)) {
if(!is_wall(i, j-1))
ter_to_fix = 8;
else if(!is_wall(i,j+1))
@@ -2436,9 +2411,8 @@ bool out_fix_cave(location l) {
}
else //wall(i+1,j)
else { //wall(i+1,j)
{
if(!is_wall(i, j-1))
ter_to_fix = 9;
else if(!is_wall(i,j+1))
@@ -2507,12 +2481,10 @@ bool out_fix_mountain(location l) {
else { // not edge
if(!is_mountain(i-1,j)) {
if(!is_mountain(i,j-1))
{
if(!is_mountain(i,j-1)) {
ter_to_fix = 29;
}
else
{
else {
if(!is_mountain(i,j+1))
ter_to_fix = 31;
else ter_to_fix = 30;
@@ -2523,8 +2495,7 @@ bool out_fix_mountain(location l) {
}
else { // wall(i-1,j)
if(!is_mountain(i+1,j))
{
if(!is_mountain(i+1,j)) {
if(!is_mountain(i, j-1))
ter_to_fix = 27;
else if(!is_mountain(i,j+1))
@@ -2533,9 +2504,8 @@ bool out_fix_mountain(location l) {
}
else //wall(i+1,j)
else { //wall(i+1,j)
{
if(!is_mountain(i, j-1))
ter_to_fix = 28;
else if(!is_mountain(i,j+1))
@@ -2602,12 +2572,10 @@ bool out_fix_hill(location l) {
else { // not edge
if(!is_hill_or_mountain(i-1,j)) {
if(!is_hill_or_mountain(i,j-1))
{
if(!is_hill_or_mountain(i,j-1)) {
ter_to_fix = 29;
}
else
{
else {
if(!is_hill_or_mountain(i,j+1))
ter_to_fix = 31;
else ter_to_fix = 30;
@@ -2618,8 +2586,7 @@ bool out_fix_hill(location l) {
}
else { // wall(i-1,j)
if(!is_hill_or_mountain(i+1,j))
{
if(!is_hill_or_mountain(i+1,j)) {
if(!is_hill_or_mountain(i, j-1))
ter_to_fix = 27;
else if(!is_hill_or_mountain(i,j+1))
@@ -2628,9 +2595,8 @@ bool out_fix_hill(location l) {
}
else //wall(i+1,j)
else { //wall(i+1,j)
{
if(!is_hill_or_mountain(i, j-1))
ter_to_fix = 28;
else if(!is_hill_or_mountain(i,j+1))
@@ -2700,12 +2666,10 @@ bool out_fix_water(location l) {
else { // not edge
if(!is_water(i-1,j)) {
if(!is_water(i,j-1))
{
if(!is_water(i,j-1)) {
ter_to_fix = 29;
}
else
{
else {
if(!is_water(i,j+1))
ter_to_fix = 31;
else ter_to_fix = 30;
@@ -2716,8 +2680,7 @@ bool out_fix_water(location l) {
}
else { // wall(i-1,j)
if(!is_water(i+1,j))
{
if(!is_water(i+1,j)) {
if(!is_water(i, j-1))
ter_to_fix = 27;
else if(!is_water(i,j+1))
@@ -2726,9 +2689,8 @@ bool out_fix_water(location l) {
}
else //wall(i+1,j)
else { //wall(i+1,j)
{
if(!is_water(i, j-1))
ter_to_fix = 28;
else if(!is_water(i,j+1))

View File

@@ -613,8 +613,7 @@ void draw_terrain(){
tileImage(ter_draw_gworld,terrain_rect,bg[17]);
frame_rect(ter_draw_gworld, terrain_rect, sf::Color::Black);
for(q = 0; q < 9; q++)
for(r = 0; r < 9; r++)
{
for(r = 0; r < 9; r++) {
where_draw.x = q;
where_draw.y = r;
if(editing_town) {
@@ -1082,8 +1081,7 @@ void draw_frames() {
RECT draw_rect;
for(q = 0; q < 9; q++) {
for(r = 0; r < 9; r++)
{
for(r = 0; r < 9; r++) {
which_pt.x = cen_x + q - 4;
which_pt.y = cen_y + r - 4;
draw_rect.top = 23 + r * 36;

View File

@@ -186,8 +186,7 @@ void Handle_One_Event() {
if(!mainPtr.waitEvent(event)) return;
switch(event.type)
{
switch(event.type) {
case sf::Event::KeyPressed:
if(!(event.key.*systemKey))
handle_keystroke(chr,chr2,event);

View File

@@ -1026,8 +1026,7 @@ bool save_town_wand() {
short i,j;
#if 0
for(i = 0; i < 4; i++)
for(j = 0; j < 4; j++)
{
for(j = 0; j < 4; j++) {
town->wandering[i].monst[j] = CDGN(835,2 + i * 4 + j);
if(cre(town->wandering[i].monst[j],0,255,"Wandering monsters must all be from 0 to 255 (0 means no monster)."
,"",835)) return false;
@@ -1040,8 +1039,7 @@ void put_town_wand_in_dlog() {
short i,j;
#if 0
for(i = 0; i < 4; i++)
for(j = 0; j < 4; j++)
{
for(j = 0; j < 4; j++) {
CDSN(835,2 + i * 4 + j,town->wandering[i].monst[j]);
}
#endif