Mass reformatting (braces from next line)
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@@ -53,9 +53,8 @@ extern RECT edit_rect[5][2];
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//extern RECT pc_area_buttons[6][6] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
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//extern RECT item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
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bool handle_action(sf::Event event)
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//short mode; // ignore,
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{
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bool handle_action(sf::Event event) {
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short i;
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location the_point;
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@@ -113,8 +112,7 @@ bool handle_action(sf::Event event)
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return to_return;
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}
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void flash_rect(RECT /*to_flash*/)
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{
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void flash_rect(RECT /*to_flash*/) {
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// TODO: Think of a good way to do this
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//InvertRect (&to_flash);
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@@ -122,16 +120,14 @@ void flash_rect(RECT /*to_flash*/)
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sf::sleep(time_in_ticks(5));
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}
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static bool get_num_event_filter(cDialog& me, std::string id, eKeyMod)
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{
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static bool get_num_event_filter(cDialog& me, std::string id, eKeyMod) {
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me.toast(id == "okay");
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me.setResult<long long>(me["number"].getTextAsNum());
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return true;
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}
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void edit_gold_or_food(short which_to_edit)
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//0 - gold 1 - food
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{
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void edit_gold_or_food(short which_to_edit) {
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location view_loc;
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@@ -153,8 +149,7 @@ void edit_gold_or_food(short which_to_edit)
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univ.party.food = dialog_answer;
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}
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void edit_day()
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{
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void edit_day() {
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location view_loc;
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@@ -173,8 +168,7 @@ void edit_day()
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univ.party.age = (long long) (3700) * (long long) (dialog_answer);
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}
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void combine_things(short pc_num)
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{
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void combine_things(short pc_num) {
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short i,j,test;
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for(i = 0; i < 24; i++) {
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@@ -203,8 +197,7 @@ void combine_things(short pc_num)
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}
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}
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bool give_to_pc(short pc_num,cItemRec item, short /*print_result*/)
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{
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bool give_to_pc(short pc_num,cItemRec item, short /*print_result*/) {
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short free_space;
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if(item.variety == eItemType::NO_ITEM)
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@@ -219,8 +212,7 @@ bool give_to_pc(short pc_num,cItemRec item, short /*print_result*/)
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return false;
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}
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bool give_to_party(cItemRec item,short print_result)
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{
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bool give_to_party(cItemRec item,short print_result) {
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short i = 0;
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while(i < 6) {
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@@ -231,21 +223,18 @@ bool give_to_party(cItemRec item,short print_result)
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return false;
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}
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void give_gold(short amount,bool /*print_result*/)
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{
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void give_gold(short amount,bool /*print_result*/) {
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univ.party.gold = univ.party.gold + amount;
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}
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bool take_gold(short amount,bool /*print_result*/)
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{
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bool take_gold(short amount,bool /*print_result*/) {
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if(univ.party.gold < amount)
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return false;
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univ.party.gold = univ.party.gold - amount;
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return true;
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}
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short pc_has_space(short pc_num)
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{
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short pc_has_space(short pc_num) {
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short i = 0;
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while(i < 24) {
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@@ -256,9 +245,8 @@ short pc_has_space(short pc_num)
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return 24;
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}
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void take_item(short pc_num,short which_item)
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//short pc_num,which_item; // if which_item > 20, don't update stat win, item is which_item - 20
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{
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void take_item(short pc_num,short which_item) {
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short i;
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if(univ.party[pc_num].weap_poisoned == which_item && univ.party[pc_num].status[eStatus::POISONED_WEAPON] > 0) {
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@@ -277,8 +265,7 @@ void take_item(short pc_num,short which_item)
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}
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void edit_xp(cPlayer *pc)
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{
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void edit_xp(cPlayer *pc) {
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location view_loc;
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make_cursor_sword();
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