Mass reformatting (braces from next line)

This commit is contained in:
2014-12-15 11:09:56 -05:00
parent d7d08cbaa3
commit 5af865368f
34 changed files with 662 additions and 1277 deletions

View File

@@ -138,8 +138,7 @@ RECT explode_place_rect[30];
//char anim_string[60];
char last_light_mask[13][13];
void apply_unseen_mask()
{
void apply_unseen_mask() {
// TODO: This is causing major lag and not even working properly
return;
RECT base_rect = {9,9,53,45},to_rect,big_to = {13,13,337,265};
@@ -178,8 +177,7 @@ void apply_unseen_mask()
}
}
void apply_light_mask(bool onWindow)
{
void apply_light_mask(bool onWindow) {
static Region dark_mask_region;
RECT temp = {0,0,108,84},paint_rect,base_rect = {0,0,36,28};
RECT big_to = {13,13,337,265};
@@ -268,8 +266,7 @@ void apply_light_mask(bool onWindow)
dark_mask_region.offset(ul);
}
void start_missile_anim()
{
void start_missile_anim() {
short i;
if(boom_anim_active)
@@ -287,13 +284,11 @@ void start_missile_anim()
have_boom = false;
}
void end_missile_anim()
{
void end_missile_anim() {
boom_anim_active = false;
}
void add_missile(location dest,short missile_type,short path_type,short x_adj,short y_adj)
{
void add_missile(location dest,short missile_type,short path_type,short x_adj,short y_adj) {
short i;
if(!boom_anim_active)
@@ -316,8 +311,7 @@ void add_missile(location dest,short missile_type,short path_type,short x_adj,sh
}
}
void run_a_missile(location from,location fire_to,short miss_type,short path,short sound_num,short x_adj,short y_adj,short len)
{
void run_a_missile(location from,location fire_to,short miss_type,short path,short sound_num,short x_adj,short y_adj,short len) {
// if((cartoon_happening) && (anim_step < 140))
// return;
start_missile_anim();
@@ -326,8 +320,7 @@ void run_a_missile(location from,location fire_to,short miss_type,short path,sho
end_missile_anim();
}
void run_a_boom(location boom_where,short type,short x_adj,short y_adj)////
{
void run_a_boom(location boom_where,short type,short x_adj,short y_adj) {
// if((cartoon_happening) && (anim_step < 140))
// return;
@@ -339,8 +332,7 @@ void run_a_boom(location boom_where,short type,short x_adj,short y_adj)////
end_missile_anim();
}
void mondo_boom(location l,short type)
{
void mondo_boom(location l,short type) {
short i;
start_missile_anim();
@@ -351,8 +343,7 @@ void mondo_boom(location l,short type)
end_missile_anim();
}
void add_explosion(location dest,short val_to_place,short place_type,short boom_type,short x_adj,short y_adj)
{
void add_explosion(location dest,short val_to_place,short place_type,short boom_type,short x_adj,short y_adj) {
short i;
if(PSD[SDF_NO_FRILLS] > 0)
@@ -381,8 +372,7 @@ void add_explosion(location dest,short val_to_place,short place_type,short boom_
}
}
void do_missile_anim(short num_steps,location missile_origin,short sound_num)
{
void do_missile_anim(short num_steps,location missile_origin,short sound_num) {
// TODO: Get rid of temp_rect, at least
RECT temp_rect,missile_origin_base = {1,1,17,17},active_area_rect,to_rect,from_rect;
short i,store_missile_dir;
@@ -518,8 +508,7 @@ void do_missile_anim(short num_steps,location missile_origin,short sound_num)
rect_draw_some_item(terrain_screen_gworld.getTexture(),oldRect,to_rect,ul);
}
short get_missile_direction(location origin_point,location the_point)
{
short get_missile_direction(location origin_point,location the_point) {
location store_dir;
short dir = 0;
// To reuse legacy code, will renormalize the_point, which is missile destination,
@@ -552,10 +541,9 @@ short get_missile_direction(location origin_point,location the_point)
return dir;
}
void do_explosion_anim(short /*sound_num*/,short special_draw)
// sound_num currently ignored
// special_draw - 0 normal 1 - first half 2 - second half
{
void do_explosion_anim(short /*sound_num*/,short special_draw) {
RECT temp_rect,active_area_rect,to_rect,from_rect;
RECT base_rect = {0,0,36,28},text_rect;
char str[60];
@@ -704,8 +692,7 @@ shop_type:
11 - priest spells
12 alchemy
*/
void click_shop_rect(RECT area_rect)
{
void click_shop_rect(RECT area_rect) {
draw_shop_graphics(1,area_rect);
mainPtr.display();
@@ -729,9 +716,8 @@ static graf_pos calc_item_rect(int num,RECT& to_rect) {
return std::make_pair(from_gw, from_rect);
}
void draw_shop_graphics(bool pressed,RECT clip_area_rect)
// mode 1 - drawing dark for button press
{
void draw_shop_graphics(bool pressed,RECT clip_area_rect) {
RECT area_rect,item_info_from = {11,42,24,56};
RECT face_rect = {6,6,38,38};
@@ -926,8 +912,7 @@ void draw_shop_graphics(bool pressed,RECT clip_area_rect)
shop_sbar->draw();
}
void refresh_shopping()
{
void refresh_shopping() {
// TODO: The duplication of RECT here shouldn't be necessary...
RECT from_rects[4] = {RECT{0,0,62,279},RECT{62,0,352,253},RECT{62,269,352,279},RECT{352,0,415,279}};
RECT to_rect;
@@ -979,8 +964,7 @@ void click_talk_rect(word_rect_t word) {
place_talk_face();
}
cItemRec store_mage_spells(short which_s)
{
cItemRec store_mage_spells(short which_s) {
cItemRec spell('spel');// = {21,0, 0,0,0,0,0,0, 53,0,0,0,0, 0, 0,0, {0,0},"", "",0,0,0,0};
static const short cost[62] = {
// TODO: Costs for the level 1-3 spells
@@ -1004,8 +988,7 @@ cItemRec store_mage_spells(short which_s)
return spell;
}
cItemRec store_priest_spells(short which_s)
{
cItemRec store_priest_spells(short which_s) {
cItemRec spell('spel');// = {21,0, 0,0,0,0,0,0, 53,0,0,0,0, 0, 0,0, {0,0},"", "",0,0,0,0};
static const short cost[62] = {
// TODO: Costs for the level 1-3 spells
@@ -1027,8 +1010,7 @@ cItemRec store_priest_spells(short which_s)
spell.full_name = str.c_str();
return spell;
}
cItemRec store_alchemy(short which_s)
{
cItemRec store_alchemy(short which_s) {
cItemRec spell('spel');// = {21,0, 0,0,0,0,0,0, 53,0,0,0,0, 0, 0,0, {0,0},"", "",0,0,0,0};
static const short val[20] = {
50,75,30,130,100,
@@ -1047,8 +1029,7 @@ cItemRec store_alchemy(short which_s)
return spell;
}
void get_item_interesting_string(cItemRec item,char *message)
{
void get_item_interesting_string(cItemRec item,char *message) {
if(item.property) {
strcpy(message,"Not yours.");
return;
@@ -1104,9 +1085,8 @@ void get_item_interesting_string(cItemRec item,char *message)
sprintf(message,"Uses: %d",item.charges);
}
void place_talk_str(std::string str_to_place,std::string str_to_place2,short color,RECT c_rect)
// color 0 - regular 1 - darker
{
void place_talk_str(std::string str_to_place,std::string str_to_place2,short color,RECT c_rect) {
RECT area_rect;
RECT title_rect = {19,48,42,260};
@@ -1243,8 +1223,7 @@ void place_talk_str(std::string str_to_place,std::string str_to_place2,short col
if(c_rect.right == 0) place_talk_face();
}
void refresh_talking()
{
void refresh_talking() {
RECT tempRect(talk_gworld);
rect_draw_some_item(talk_gworld.getTexture(),tempRect,talk_area_rect,ul);
place_talk_face();