Allow PC to accept item that will stack, even if slots full
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@@ -373,7 +373,7 @@ void handle_sale(int i) {
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univ.current_pc().status[eStatus::PARALYZED] = 0;
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break;
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case eShopItemType::REMOVE_CURSE:
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for(int i = 0; i < univ.current_pc().items.size(); i++)
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for(int i = 0; i < cPlayer::INVENTORY_SIZE; i++)
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if((univ.current_pc().equip[i]) &&
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(univ.current_pc().items[i].cursed))
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univ.current_pc().items[i].cursed = univ.current_pc().items[i].unsellable = false;
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@@ -589,7 +589,7 @@ void set_up_shop_array() {
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shop_array.push_back(j);
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break;
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case eShopItemType::REMOVE_CURSE:
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for(int i = 0; i < univ.current_pc().items.size(); i++) {
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for(int i = 0; i < cPlayer::INVENTORY_SIZE; i++) {
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if((univ.current_pc().equip[i]) && (univ.current_pc().items[i].cursed)) {
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shop_array.push_back(j);
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break;
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