Fixed up: Move file-static RenderWindow and RenderTexture instances inside functions to fix GL race condition on startup (#682)
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@@ -2,11 +2,12 @@
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#include "scen.menu.hpp"
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#include "scen.menus.hpp"
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#include "scen.graphics.hpp"
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#include <stdexcept>
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OpenBoESceneditMenu::OpenBoESceneditMenu(sf::RenderWindow& window)
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: tgui { window } {
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OpenBoESceneditMenu::OpenBoESceneditMenu()
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: tgui { mainPtr() } {
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// Build a menubar and store it in tgui with a known name
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this->tgui.add(this->build_menubar(), this->internal_menubar_widget_name);
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}
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