Fixed up: Move file-static RenderWindow and RenderTexture instances inside functions to fix GL race condition on startup (#682)
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@@ -16,7 +16,7 @@
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class OpenBoEMenu : public iEventListener, public iDrawable {
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public:
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OpenBoEMenu(sf::RenderWindow&, cUniverse&);
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OpenBoEMenu(cUniverse&);
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virtual bool handle_event(const sf::Event&) override;
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virtual void draw() override;
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