global vector for extra scenario directories

This commit is contained in:
2025-01-07 19:24:27 -06:00
committed by Celtic Minstrel
parent 346ce7eb94
commit 5936b1c579
6 changed files with 10 additions and 0 deletions

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@@ -18,6 +18,8 @@
class cScenario;
class cUniverse;
extern std::vector<fs::path> extra_scen_dirs;
std::vector<fs::path> all_scen_dirs();
fs::path locate_scenario(std::string scen_name);
bool load_scenario(fs::path file_to_load, cScenario& scenario, bool only_header = false);

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@@ -71,6 +71,10 @@ static std::string get_file_error() {
std::vector<fs::path> all_scen_dirs() {
std::vector<fs::path> scen_dirs = { scenDir };
for(fs::path scen_dir : extra_scen_dirs){
scen_dirs.push_back(scen_dir);
}
#ifdef DEBUG
fs::path replay_scenarios_dir = boost::filesystem::current_path();
replay_scenarios_dir = replay_scenarios_dir/".."/".."/"test"/"replays"/"scenarios";

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@@ -77,6 +77,7 @@ extern enum_map(eGuiArea, rectangle) win_to_rects;
std::string scenario_temp_dir_name = "scenario";
extern fs::path tempDir;
std::vector<fs::path> extra_scen_dirs;
/* Display globals */
short combat_posing_monster = -1, current_working_monster = -1; // 0-5 PC 100 + x - monster x

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@@ -48,6 +48,7 @@ rectangle pc_traits_rect[17]; //Holds pc traits
rectangle pc_race_rect; //Holds current pc's race
rectangle edit_rect[5]; //Buttons that bring up pc edit dialog boxs
std::string scenario_temp_dir_name = "pc_scenario";
std::vector<fs::path> extra_scen_dirs;
short current_active_pc = 0;

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@@ -56,6 +56,7 @@ cOutdoors* current_terrain;
std::string scenario_temp_dir_name = "ed_scenario";
bool change_made = false, ae_loading = false;
std::vector<fs::path> extra_scen_dirs;
// Numbers of current areas being edited
short cur_town;