Lots of monster stuff, particularly documenting monster abilities

- Monster radiate abilities can now specify a spell pattern to use
- Fix some abilities being incorrectly shown in the editor's ability details dialog (for example, radiate abilities were shown as "Summon aid")
- Add the recently-added monster missile types to the options offered in the editor
- Fix chance of activating not being editable for the martyr's shield ability
- Show the monster summoned for summoning abilities (finally!)
- Show the subcategory for unusual abilities (one of active, passive death)
- Fix the displayed percentage chance for summon abilities (the permille was shown instead)
- Fix incorrect action point display in the editor for the two recently-added monster missiles
- Fix crash when editing a missile ability
- Fix abilities page not showing the newly-added or recently-edited ability after exiting the detail/option dialog
- Fix pick monster button for summoning abilities being off by one
This commit is contained in:
2015-06-06 21:03:35 -04:00
parent 7918125761
commit 58fbf3b287
18 changed files with 398 additions and 37 deletions

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</div>
<div class="content">
<h1>Appendix 3 - Starting Terrain Types</h1>
<h1>Appendix 4 - Starting Terrain Types</h1>
<p>There are 256 premade terrain types (numbered 0 - 255) in the basic scenario you start
with. Many of them have special properties, or need to be handled in different ways.
Remember that terrain types 0-90 cant be edited (except for the graphic).</p>
This appendix also notes which terrain types are used by the default combat arenas.</p>
<ul>
<li>Type 0,1 - Cave Floors (2 types)</li>
@@ -91,6 +91,36 @@ terrain type, after the special is triggered the white spot will disappear.</li>
different cardinal directions.</li>
</ul>
<h2>Combat Arenas</h2>
<ol start='0'>
<li>Grassy field - uses terrain types 2, 3, 4, 112, 114, 115, sometimes 83</li>
<li>Ordinary cave - uses terrain types 0, 1, 93, 94, 95, 98, sometimes 82</li>
<li>Mountain - uses terrain types 36, 37, sometimes 83</li>
<li>Surface bridge - uses terrain types 50, 63, 64, 83</li>
<li>Cave bridge - uses terrain types 71, 74, 82</li>
<li>Rubble-strewn cave - uses terrain types 0, 84, 92, 95, 97, 98, sometimes 82</li>
<li>Cave forest - uses terrain types 0, 91, 92, 93, 95, 98, sometimes 82</li>
<li>Cave mushrooms - uses terrain types 0, 1, 92, 93, 94, 95, sometimes 82</li>
<li>Cave swamp - uses terrain types 0, 1, 92, 95, 96, 112, sometimes 82</li>
<li>Surface rocks - uses terrain types 2, 3, 87, 110, 113, 114, sometimes 83</li>
<li>Surface swamp - uses terrain types 2, 3, 4, 111, sometimes 83</li>
<li>Surface woods - uses terrain types 2, 3, 4, 112, 113, 114, sometimes 83</li>
<li>Surface shrubbery - uses terrain types 2, 3, 4, 112, 114, 115, sometimes 83</li>
<li>Stalagmites - uses terrain types 0, 1, 75, 76, 97, 98, sometimes 82</li>
<li>Cave fumarole - uses terrain types 0, 1, 75, 76, 94, 98</li>
<li>Surface fumarole - uses terrain types 36, 37, 75, 76</li>
<li>Cave camp - uses terrain types 0, 1, 92, 93, 94, 95, 98, 104, 105</li>
<li>Surface camp - uses terrain types 2, 3, 4, 104, 105, 112, 114, 115</li>
<!-- Note: In the above, 104 and 105 will be replaced, as they are the bedding and campfire. -->
<li>Cave crops - uses terrain types 0, 1, 84, 93, 97, 98,
plus the terrain type the arena was triggered from</li>
<li>Surface crops - uses terrain types 2, 3, 4, 87, 110,
plus the terrain type the arena was triggered from</li>
</ol>
<p>In addition to the above, the walls (5-35) are used to make edges around the map and occasionally pillars in the middle.</p>
</div>
</body>
</html>