Lots of monster stuff, particularly documenting monster abilities
- Monster radiate abilities can now specify a spell pattern to use - Fix some abilities being incorrectly shown in the editor's ability details dialog (for example, radiate abilities were shown as "Summon aid") - Add the recently-added monster missile types to the options offered in the editor - Fix chance of activating not being editable for the martyr's shield ability - Show the monster summoned for summoning abilities (finally!) - Show the subcategory for unusual abilities (one of active, passive death) - Fix the displayed percentage chance for summon abilities (the permille was shown instead) - Fix incorrect action point display in the editor for the two recently-added monster missiles - Fix crash when editing a missile ability - Fix abilities page not showing the newly-added or recently-edited ability after exiting the detail/option dialog - Fix pick monster button for summoning abilities being off by one
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@@ -141,6 +141,8 @@ aren't immune to fire.</li>
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node as its action, which can do anything a special node can do. This can be used to
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create special abilities that are otherwise not supported - for example, you could use
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this to make a monster that can teleport.</li>
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<li><b>Special when hit (Advanced) -</b> When you hit the monster with a weapon, a special
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node is called.</li>
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<li><b>Death Triggers Scenario Special (Advanced) -</b> The extra value is the number of a
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scenario special node, which is called when a creature of this type is killed.</li>
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<li><b>Custom Ability (Advanced) -</b> Most of the abilities listed above are pre-made
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