Lots of monster stuff, particularly documenting monster abilities

- Monster radiate abilities can now specify a spell pattern to use
- Fix some abilities being incorrectly shown in the editor's ability details dialog (for example, radiate abilities were shown as "Summon aid")
- Add the recently-added monster missile types to the options offered in the editor
- Fix chance of activating not being editable for the martyr's shield ability
- Show the monster summoned for summoning abilities (finally!)
- Show the subcategory for unusual abilities (one of active, passive death)
- Fix the displayed percentage chance for summon abilities (the permille was shown instead)
- Fix incorrect action point display in the editor for the two recently-added monster missiles
- Fix crash when editing a missile ability
- Fix abilities page not showing the newly-added or recently-edited ability after exiting the detail/option dialog
- Fix pick monster button for summoning abilities being off by one
This commit is contained in:
2015-06-06 21:03:35 -04:00
parent 7918125761
commit 58fbf3b287
18 changed files with 398 additions and 37 deletions

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@@ -39,6 +39,14 @@ contains slots 0 to 9 (numbered left to right), the second row contains slots 11
and so on. Each sheet contains 100 slots; thus, slots 0 to 99 are on sheet 0, slots 100 to
199 or on sheet 1, and so forth.</p>
<p>If you don't like having to do the calculations to figure out which graphic is in which
slot, select Classify Custom Graphics from the Scenario menu, and go through your custom
graphics, telling the editor what purpose each one is intended for. If you want to use a
single graphic for multiple purposes (eg, an item and a monster), you'll still have to
occasionally calculate a graphic number, but by classifying them here, they'll
automatically show up in all the usual Choose Graphic lists, after all the preset
graphics.</p>
<h2>How to Make Your Custom Sheets</h2>
<p>Make your graphic in a painting program, and save it as 8-bit PNG (both indexed and RGB