Lots of monster stuff, particularly documenting monster abilities
- Monster radiate abilities can now specify a spell pattern to use - Fix some abilities being incorrectly shown in the editor's ability details dialog (for example, radiate abilities were shown as "Summon aid") - Add the recently-added monster missile types to the options offered in the editor - Fix chance of activating not being editable for the martyr's shield ability - Show the monster summoned for summoning abilities (finally!) - Show the subcategory for unusual abilities (one of active, passive death) - Fix the displayed percentage chance for summon abilities (the permille was shown instead) - Fix incorrect action point display in the editor for the two recently-added monster missiles - Fix crash when editing a missile ability - Fix abilities page not showing the newly-added or recently-edited ability after exiting the detail/option dialog - Fix pick monster button for summoning abilities being off by one
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@@ -39,6 +39,14 @@ contains slots 0 to 9 (numbered left to right), the second row contains slots 11
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and so on. Each sheet contains 100 slots; thus, slots 0 to 99 are on sheet 0, slots 100 to
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199 or on sheet 1, and so forth.</p>
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<p>If you don't like having to do the calculations to figure out which graphic is in which
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slot, select Classify Custom Graphics from the Scenario menu, and go through your custom
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graphics, telling the editor what purpose each one is intended for. If you want to use a
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single graphic for multiple purposes (eg, an item and a monster), you'll still have to
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occasionally calculate a graphic number, but by classifying them here, they'll
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automatically show up in all the usual Choose Graphic lists, after all the preset
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graphics.</p>
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<h2>How to Make Your Custom Sheets</h2>
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<p>Make your graphic in a painting program, and save it as 8-bit PNG (both indexed and RGB
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