str("") is unsafe on its own for clearing stream
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@@ -2447,7 +2447,7 @@ void set_up_main_screen() {
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set_lb(-1,LB_TEXT,LB_EDIT_OUT,"Edit Outdoor Terrain");
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set_lb(-1,LB_TEXT,LB_NO_ACTION,"",0);
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set_lb(-1,LB_TEXT,LB_NO_ACTION,"Town/Dungeon Options");
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strb.str("");
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clear_sstr(strb);
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strb << " Town " << cur_town << ": " << town->name;
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set_lb(-1,LB_TEXT,LB_NO_ACTION, strb.str());
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set_lb(-1,LB_TEXT,LB_LOAD_TOWN,"Load Another Town");
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@@ -646,7 +646,7 @@ static void put_monst_info_in_dlog(cDialog& me, cMonster& monst, mon_num_t which
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me["pic"].setTextToNum(monst.picture_num);
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strb << "Width = " << int(monst.x_width);
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me["w"].setText(strb.str());
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strb.str("");
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clear_sstr(strb);
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strb << "Height = " << int(monst.y_width);
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me["h"].setText(strb.str());
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me["level"].setTextToNum(monst.level);
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@@ -704,7 +704,7 @@ static void put_monst_info_in_dlog(cDialog& me, cMonster& monst, mon_num_t which
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case 122: summoned_by.push_back(eSpell::SUMMON_GUARDIAN); break;
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}
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strb.str("");
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clear_sstr(strb);
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bool first = true;
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if(summoned_by.empty())
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strb << "None";
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@@ -755,7 +755,7 @@ static bool check_monst_pic(cDialog& me, std::string id, bool losing, cMonster&
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std::ostringstream strb;
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strb << "Width = " << int(monst.x_width);
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me["w"].setText(strb.str());
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strb.str("");
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clear_sstr(strb);
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strb << "Height = " << int(monst.y_width);
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me["h"].setText(strb.str());
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}
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@@ -609,7 +609,7 @@ void writeMonstersToXml(ticpp::Printer&& data, cScenario& scenario) {
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if(monst.guard) data.PushElement("guard");
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for(auto& p : monst.abil) {
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if(p.first == eMonstAbil::NO_ABIL || !p.second.active) continue;
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str.str("");
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clear_sstr(str);
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eMonstAbil abil = p.first;
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uAbility& param = p.second;
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switch(getMonstAbilCategory(abil)) {
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@@ -1378,14 +1378,14 @@ void place_location() {
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TextStyle style;
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style.lineHeight = 12;
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win_draw_string(mainPtr(), draw_rect, sout.str(), eTextMode::LEFT_TOP, style);
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sout.str("");
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clear_sstr(sout);
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moveTo = location(260 ,terrain_rects[255].top + 18);
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draw_rect = text_rect;
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draw_rect.offset(moveTo);
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sout << current_terrain_type;
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win_draw_string(mainPtr(), draw_rect, sout.str(), eTextMode::LEFT_TOP, style);
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sout.str("");
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clear_sstr(sout);
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if(overall_mode < MODE_MAIN_SCREEN) {
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moveTo = location(5,terrain_rects[255].bottom + 121);
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@@ -1463,7 +1463,7 @@ static void put_out_loc_in_dlog(cDialog& me, location cur_loc, cScenario& scenar
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std::ostringstream str;
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str << "X = " << cur_loc.x;
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me["x"].setText(str.str());
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str.str("");
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clear_sstr(str);
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str << "Y = " << cur_loc.y;
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me["y"].setText(str.str());
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me["title"].setText(scenario.outdoors[cur_loc.x][cur_loc.y]->name);
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