Add a dialog in scenario editor to import/export custom sounds in WAV format
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@@ -337,6 +337,13 @@ static void writeScenarioToXml(ticpp::Printer&& data) {
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data.CloseElement("storage");
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}
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}
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for(int i = 0; i < scenario.snd_names.size(); i++) {
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if(scenario.snd_names[i].empty()) continue;
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data.OpenElement("sound");
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data.PushAttribute("id", i);
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data.PushText(scenario.snd_names[i]);
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data.CloseElement("sound");
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}
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data.CloseElement("editor");
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data.CloseElement("scenario");
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}
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@@ -1050,7 +1057,7 @@ void save_scenario(fs::path toFile) {
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std::string fname = dir_iter->path().filename().string();
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if(fname.substr(0,3) == "SND") {
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size_t dot = fname.find_last_of('.');
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if(fname.substr(dot) == ".WAV" && std::all_of(fname.begin() + 3, fname.begin() + dot, isdigit)) {
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if(fname.substr(dot) == ".wav" && std::all_of(fname.begin() + 3, fname.begin() + dot, isdigit)) {
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// Looks like a valid sound!
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std::ostream& pic_out = scen_file.newFile("scenario/sounds/" + fname);
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std::ifstream fin(dir_iter->path().string().c_str(), std::ios::binary);
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