Reform the dialog special node types.

- Any picture type is now possible; the nodes split by picture type alone were merged
- Town portal now honours your chosen picture. Town stairway also allows you to choose.
- The two one-shot dialogs now use msg3 where they previously used msg2; this is to make way for later expansion
This commit is contained in:
2014-12-26 23:04:09 -05:00
parent 131093f1bc
commit 57a0e728bb
6 changed files with 85 additions and 88 deletions

View File

@@ -78,14 +78,14 @@ Unused
Unused
Special to Jump To
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Display Dialog (Dialog pic)
Display Dialog
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
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1 - add 'Leave'/'OK' button, else no
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Dialog Picture number
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Picture number
Picture type
Label of 2nd button (-1 - no button)
Special if button 2 pressed
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@@ -94,46 +94,46 @@ Special if button 3 pressed
Unused
Special if OK/Leave picked
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Display Dialog (Terrain pic)
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
1 - add 'Leave'/'OK' button, else no
Unused Node
Unused
Terrain Picture number
Unused
Label of 2nd button (-1 - no button)
Special if button 2 pressed
Unused
Label of 3rd button (-1 - no button)
Special if button 3 pressed
Unused
Special if OK/Leave picked
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Unused
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Special to Jump To
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Display Dialog (Monster pic)
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
1 - add 'Leave'/'OK' button, else no
Unused Node
Unused
Monster Picture number
Unused
Label of 2nd button (-1 - no button)
Special if button 2 pressed
Unused
Label of 3rd button (-1 - no button)
Special if button 3 pressed
Unused
Special if OK/Leave picked
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Special to Jump To
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Give Item (Dialog pic)
Give Item Dialog
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
Unused
Num. of spec. item to give (-1 none)
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Dialog Picture number
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Picture number
Picture type
Item to give
Amount of gold to give
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