Tweak to error dialogs and add separate warning dialogs

(Also some error messages tweaked)
This commit is contained in:
2015-08-14 23:30:07 -04:00
parent d2a348cdd6
commit 5762c2bb90
21 changed files with 240 additions and 200 deletions

View File

@@ -85,13 +85,13 @@ int main(int argc, char* argv[]) {
Handle_One_Event();
return 0;
} catch(std::exception& x) {
giveError(x.what());
showFatalError(x.what());
throw;
} catch(std::string& x) {
giveError(x);
showFatalError(x);
throw;
} catch(...) {
giveError("An unknown error occurred!");
showFatalError("An unknown error occurred!");
throw;
}
}
@@ -220,7 +220,7 @@ void handle_menu_choice(eMenu item_hit) {
}
if(univ.party.left_in != size_t(-1) && univ.party.left_in != univ.town.num) {
std::string need_town = univ.scenario.towns[univ.party.left_in]->town_name;
giveError("You can't reunite your party when you're in a different town than you split up in.", "Return to the following town in-game and then try again: " + need_town);
showError("You can't reunite your party when you're in a different town than you split up in.", "Return to the following town in-game and then try again: " + need_town);
break;
}
cChoiceDlog("reunited").show();
@@ -323,7 +323,7 @@ void handle_item_menu(int item_hit) {
store_i = univ.scenario.scen_items[item_hit];
store_i.ident = true;
if(!univ.party[current_active_pc].give_item(store_i,GIVE_ALLOW_OVERLOAD))
giveError("Sorry, that PC has no free inventory slots left! You'll have to either drop something or give it to a different PC.");
showError("Sorry, that PC has no free inventory slots left! You'll have to either drop something or give it to a different PC.");
}
bool verify_restore_quit(std::string dlog) {