Implement the inline special node help button
Though this creates the framework, the actual help strings have not been filled in yet.
This commit is contained in:
@@ -13,6 +13,7 @@ New Attitude
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Unused
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Unused
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Special to Jump To
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--------------------
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Do Missile Animation
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Unused
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@@ -29,6 +30,7 @@ X coordinate of end space
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Y coordinate of end space
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Sound to play
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Special to Jump To
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--------------------
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Animate Monster Attack
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Unused
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@@ -45,6 +47,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Animate Fake Damage
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Unused
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@@ -61,6 +64,7 @@ Boom type
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Number to print (0 means print no number)
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Sound to play
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Special to Jump To
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--------------------
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Move Party
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Unused
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@@ -77,6 +81,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Hit Space
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Unused
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@@ -93,6 +98,7 @@ Damage to inflict (0 .. 1000)
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Type of damage (0..8)
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Unused
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Special to Jump To
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--------------------
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Explosion on Space
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Unused
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@@ -109,6 +115,7 @@ Damage to inflict (0 .. 1000)
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Type of damage (0..8)
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Unused
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Special to Jump To
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--------------------
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Lock Space
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Unused
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@@ -125,6 +132,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Unlock Space
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Unused
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@@ -141,6 +149,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Do sfx Burst
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Unused
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@@ -157,6 +166,7 @@ Type of explosion
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0 - normal, 1 - huge
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Sound to play (-1 = default)
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Special to Jump To
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--------------------
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Make Wandering Monster
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Unused
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@@ -173,6 +183,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Place a Monster
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Unused
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@@ -189,6 +200,7 @@ Number of creature to place
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1 - force placement
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Unused
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Special to Jump To
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--------------------
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Destroy Monster
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Unused
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@@ -205,6 +217,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Destroy All Monsters
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Unused
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@@ -221,6 +234,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Generic Lever
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Unused
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@@ -237,6 +251,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Generic Portal
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Unused
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@@ -253,6 +268,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Generic Button
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Unused
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@@ -269,6 +285,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Generic Stairway
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Unused
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@@ -285,6 +302,7 @@ Number of town to place party in
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What text? (0 - up, 1 - down)
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Trigger Limitations
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Special to Call in New Town
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--------------------
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Lever
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Unused
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@@ -301,6 +319,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Portal
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Unused
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@@ -317,6 +336,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Stairway
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Unused
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@@ -333,6 +353,7 @@ Number of town to place party in
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If 1, always change level.
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Trigger Limitations
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Special to Call in New Town
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--------------------
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Relocate Outdoors
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Unused
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@@ -349,6 +370,7 @@ X coordinate inside section
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Y coordinate inside section
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Unused
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Special to Jump To
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--------------------
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Place Item
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Unused
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@@ -365,6 +387,7 @@ Item to place
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Set to 1 to place in container, if present
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Unused
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Special to Jump To
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--------------------
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Split Party
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Unused
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@@ -381,6 +404,7 @@ Sound to play (10 = teleport)
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Unused
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Unused
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Special to Jump To
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--------------------
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Reunite Party
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Unused
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@@ -397,6 +421,7 @@ If 1, don't change location
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Unused
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Unused
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Special to Jump To
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--------------------
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Start Town Timer
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Unused
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@@ -413,6 +438,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Change Lighting
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Unused
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@@ -429,6 +455,7 @@ Party light level
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0 - increase, 1 - drain
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Unused
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Special to Jump To
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--------------------
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Set Monster Attitude
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Unused
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@@ -445,6 +472,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Center View on Space
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Unused
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@@ -461,6 +489,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Lift Fog
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Unused
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@@ -477,6 +506,7 @@ Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Start Targeting
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Unused
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@@ -493,6 +523,7 @@ Special Called if Targeting Fails
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if 1, allow obstructed spaces
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if 1, allow targeting in antimagic fields
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Special to Call for Each Target
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--------------------
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Place Fields in Spell Pattern
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Unused
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@@ -509,6 +540,7 @@ Which field type?
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Unused
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Unused
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Special to Jump To
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--------------------
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Deal Damage in Spell Pattern
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Unused
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@@ -525,6 +557,7 @@ Which damage type? (0..8)
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How many dice? (calculated in d6's)
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0 - sequential simple booms, 1 - simultaneous animated booms
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Special to Jump To
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--------------------
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Relocate Creature
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Unused
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@@ -541,6 +574,7 @@ Which creature
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Positioning mode
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Delay
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Special to Jump To
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--------------------
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Place Label
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Unused
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@@ -557,4 +591,5 @@ Unused
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Delay
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Unused
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Special to Jump To
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--------------------
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