Allow selecting files via their OSTypes.
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@@ -202,17 +202,15 @@ NSSavePanel* dlg_put_game;
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NSSavePanel* dlg_put_rsrc;
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extern sf::RenderWindow mainPtr;
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// TODO: I'm not sure if I'll need delegates to enable selection of files with no file extension that have file creator types?
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void init_fileio(){
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dlg_get_scen = [NSOpenPanel openPanel];
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[dlg_get_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"exs", @"boes", nil]];
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[dlg_get_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"exs", @"boes", NSFileTypeForHFSTypeCode('BETM'), nil]];
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[dlg_get_scen setMessage: @"Select a scenario to edit:"];
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[dlg_get_scen setTitle: @"Load Scenario"];
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[dlg_get_scen retain];
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dlg_get_game = [NSOpenPanel openPanel];
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[dlg_get_game setAllowedFileTypes: [NSArray arrayWithObjects: @"exg", @"boe", @"SAV", @"mac", nil]];
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[dlg_get_game setAllowedFileTypes: [NSArray arrayWithObjects: @"exg", @"boe", @"SAV", @"mac", NSFileTypeForHFSTypeCode('beSV'), nil]];
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[dlg_get_game setMessage: @"Select a saved game to resume:"];
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[dlg_get_game setTitle: @"Load Game"];
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[dlg_get_game retain];
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