Fix light masks for dark towns
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@@ -1062,7 +1062,7 @@ void draw_terrain(short mode)
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draw_pcs(center,0);
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// Now do the light mask thing
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apply_light_mask();
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apply_light_mask(false);
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apply_unseen_mask();
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terrain_screen_gworld.display();
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@@ -1587,6 +1587,7 @@ void redraw_terrain()
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to_rect = win_to_rects[0];
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rect_draw_some_item(terrain_screen_gworld.getTexture(), win_from_rects[0], to_rect,ul);
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apply_light_mask(true);
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// Now place arrows
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