Experimental: Identify spell now brings up shop-like identify interface
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@@ -18,6 +18,7 @@ enum eGameMode {
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MODE_TOWN,
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MODE_TALK_TOWN, // looking for someone to talk
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MODE_TOWN_TARGET, // spell target, that is
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MODE_ITEM_TARGET,
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MODE_USE_TOWN,
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MODE_DROP_TOWN,
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MODE_BASH_TOWN, // Bashing down a door
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