undo/redo change terrain randomly
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@@ -1714,17 +1714,24 @@ void swap_terrain() {
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short a,b,c;
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ter_num_t ter;
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// Prompt the designer for which terrain to change and how likely:
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if(!change_ter(a,b,c)) return;
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// Make the changes:
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cArea* cur_area = get_current_area();
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stroke_ter_changes_t changes;
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for(short i = 0; i < cur_area->max_dim; i++)
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for(short j = 0; j < cur_area->max_dim; j++) {
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ter = cur_area->terrain(i,j);
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if((ter == a) && (get_ran(1,1,100) <= c)) {
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cur_area->terrain(i,j) = b;
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set_terrain(loc(i,j), b, changes);
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}
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}
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undo_list.add(action_ptr(new aDrawTerrain("Change Terrain Randomly", changes)));
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update_edit_menu();
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}
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void set_new_terrain(ter_num_t selected_terrain) {
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