Implement editing dialogs for individual monster abilities
Changes to game: - Permanent martyr's shield is now customizable - extra1 is per-mille chance to activate each time damage is taken, and extra2 is percent of damage taken to apply to attacker - Absort spells is now customizable - extra1 is per-mille chance to activate each time damage is taken or a magic effect is applied, and extra2 is how much hp to gain from non-damaging magic effects - Splits ability is now customizable - extra1 is per-mille chance of splitting each time damage is taken - Special node ability is now called before the monster tries its normal attack, and multiple monsters can use them per round (though each can only use theirs once) - Fix issue with breath weapons and icy touch abilities conflicting (legacy import issue) - Add two variations of the summoning ability - summon according to summoning level (like the spells), or summon a random creature of a particular species - Fix touch abilities using the range as chance to use Changes to dialog engine: - Fix tab order handling to exclude fields that are currently hidden - Add method to retrieve the parameter passed to toast(), as a quick way to distinguish between the user clicking OK or Cancel after run() has exited - Fix hidden fields being drawn anyway - Fix setting stack page sometimes crashing if the current page was invalid due to earlier reducing the page count to 0
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@@ -1,108 +1,73 @@
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No special ability
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Throws darts (dam 1-6)
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Shoots arrows (dam 2-12)
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Throws spears (dam 3-18)
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Throws rocks (dam 4-24)
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Throws rocks (dam 5-30)
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Throws rocks (dam 6-36)
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Throws razordisks (4-24)
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Throws darts
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Shoots arrows
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Throws spears
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Throws stones
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Throws rocks
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Throws boulders
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Throws razordisks
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Throws knives
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Good archer
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Shoots spines
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Crossbowman
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Slinger (small stones)
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Petrification ray
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Spell point drain ray
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Heat ray
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Invisible
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Splits when hit
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Mindless (resists fear)
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Breathes stinking clouds
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Icy touch
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Experience draining touch
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Icy and draining touch
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Slowing touch
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Shoots webs
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Good archer (dam 7-42)
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Steals food when hits
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Permanent martyr's shield
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Paralysis ray
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Dumbfounding touch
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Breathes fire
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Breathes frost
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Breathes electricity
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Breathes darkness
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Breathes stinking clouds
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Breathes sleep clouds
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Acid spit
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Shoots webs
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Poisoned weapon
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Acid touch
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Disease touch
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Absorb spells
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Web touch
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Sleep touch
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Dumbfounding touch
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Paralysis touch
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Petrification touch
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Acid touch
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Breathe sleep clouds
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Acid spit
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Shoot spines (dam 7-42)
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Death touch (use with care)
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Invulnerable (use with care)
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Guard
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No ability
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Experience draining touch
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Icy touch
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Icy and draining touch
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Stunning touch
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Steals food when hits
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Steals gold when hits
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Splits when hit
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Permanent martyr's shield
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Absorb spells
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Summon (%5 chance)
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Summon (%20 chance)
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Summon (%50 chance)
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Run global special during turn
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Death triggers global special
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Radiate fire fields
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Radiate ice fields
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Radiate shock fields
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Radiate antimagic fields
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Radiate sleep fields
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Radiate stink clouds
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Unused
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Unused
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Unused
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Summon (%5 chance)
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Summon (%20 chance)
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Summon (%50 chance)
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Unused
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Unused
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Death triggers global special
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Unused
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Percentage chance (1-100%)
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Percentage chance (1-100%)
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Percentage chance (1-100%)
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Percentage chance (1-100%)
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Percentage chance (1-100%)
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Percentage chance (1-100%)
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Unused
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Unused
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Unused
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Number of creature to summon
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Number of creature to summon
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Number of creature to summon
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Unused
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Unused
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Number of special to call
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Radiate blade fields
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Radiate webs
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Custom missile ability (advanced)
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Custom damage ability (advanced)
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Custom status effect (advanced)
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Custom field ability (advanced)
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Custom petrification (advanced)
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Custom SP drain (advanced)
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Custom XP drain (advanced)
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Custom death ability (advanced)
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Custom steal food (advanced)
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Custom steal gold (advanced)
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Custom undead stat (advanced)
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Custom weapon stat (advanced)
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Custom radiate fields (advanced)
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Custom summoning (advanced)
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Custom long damage (advanced)
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@@ -112,6 +77,28 @@ Number of special to call
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Missile
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Damaging
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Status effect
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Field creation
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Petrification
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Drain spell points
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Drain experience
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Kill
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Steal food
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Steal gold
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Stun (status negated by life-saving)
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Damaging (full attack - 4 ap)
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Status effect (first attack only)
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Splits when hit
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Martyr's shield
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Absorb spells
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Web missile
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Heat ray (costs 1 action point)
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Call special node
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Death triggers special
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Radiate fields
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Summon aid
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@@ -120,8 +107,21 @@ Number of special to call
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Darts
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Bow/Arrows
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Spears
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Rocks
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Razordisks
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Spines
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Knives
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Crossbow/Bolts
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Ray
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Touch
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Gaze
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Breath
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Spit
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@@ -138,3 +138,52 @@ Burns
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Harms
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Stabs
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Summon specific creature
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Summon creature of summon type
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Summon random creature of species
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Chance of Activating
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Chance of Activating
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HP gained from non-damaging effects
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Ability Range
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Chance of using
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Ability Range
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Chance of Using
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Ability Strength
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Special to Call
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Action Points
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Chance of using
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Special to Call
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