Associate reserved pointers directly to their values, rather than referencing magic SDFs
- String buffer referencing is no longer done via a pointer but instead by a magic value separate from the pointer system (it's still -8 though) - String buffer now stored in universe instead of scenario
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@@ -416,7 +416,10 @@ given in the Transform To What field, it is changed to that terrain type.
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<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the space to
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transform.</dd></dd>
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<dt>Type 37: Clear String Buffer</dt><dd>Clears the string buffer.</dd>
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<dt>Type 37: Clear String Buffer</dt><dd>Clears the string buffer. It's best to always do
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this before you use the buffer. The buffer is never automatically cleared, but it is not
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saved, so if the user reloads from a saved game, anything that was in the buffer may be
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lost.</dd>
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<dt>Type 38: Append String to Buffer</dt><dd>Appends a literal string to the string buffer.
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<dl>
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