Integrate a new resource manager which should have better performance
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@@ -10,11 +10,13 @@
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#define _SOUNDTOOL_H
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#include <SFML/Audio.hpp>
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#include <string>
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void init_snd_tool();
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bool sound_going(snd_num_t which_s);
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void play_sound(snd_num_t which, sf::Time delay = sf::Time());
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void one_sound(snd_num_t which);
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std::string sound_to_fname(snd_num_t snd_num);
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void clear_sound_memory();
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