Integrate a new resource manager which should have better performance
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@@ -118,8 +118,8 @@ void init_scened(int argc, char* argv[]) {
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mainPtr.create(sf::VideoMode(windRect.width(), windRect.height()), "Blades of Exile Scenario Editor", sf::Style::Titlebar | sf::Style::Close);
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mainPtr.setPosition(windRect.topLeft());
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#ifndef __APPLE__ // This overrides Dock icon on OSX, which isn't what we want at all
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ImageRsrc& icon = *ResMgr::get<ImageRsrc>("icon");
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mainPtr.setIcon(icon.getSize().x, icon.getSize().y, icon.copyToImage().getPixelsPtr());
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const ImageRsrc& icon = ResMgr::graphics.get("icon");
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mainPtr.setIcon(icon->getSize().x, icon->getSize().y, icon->copyToImage().getPixelsPtr());
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#endif
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init_menubar(); // This is called twice because Windows and Mac have different ordering requirements
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mainPtr.clear(sf::Color::Black);
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