New spells that can be attached to items:
- Augmentation - gives one PC bonus hit points - Nirvana - gives one PC negative dumbfounding and bonus spell points - Icy Rain - like Firestorm, but cold damage - Flame Aura - Damages spaces adjacent to caster - Summon Aid - Like Summoning, but only summons one - Major Summon Aid - Like Major Summoning, but only summons one - Flash Step - Short-range teleport - Fix Blade Aura spell not having refer and timing information; it also had the wrong ID (82 instead of 72
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@@ -1825,7 +1825,7 @@ static bool edit_item_abil_event_filter(cDialog& me, std::string hit, cItem& ite
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i = choose_text(STRT_SKILL, i, &me, "Boost which skill?");
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break;
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case eItemAbil::CAST_SPELL:
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i = choose_text_res("magic-names", 1, 73, i + 1, &me, "Which mage spell?");
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i = choose_text_res("magic-names", 1, 78, i + 1, &me, "Which mage spell?");
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if(i < 0) return true;
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break;
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case eItemAbil::SUMMONING:
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@@ -1838,7 +1838,7 @@ static bool edit_item_abil_event_filter(cDialog& me, std::string hit, cItem& ite
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me["str2"].setTextToNum(i);
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} else if(hit == "str2-choose2") {
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save_item_abils(me, item);
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i = 100 + choose_text_res("magic-names", 101, 166, item.abil_data[1] + 1, &me, "Which priest spell?");
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i = 100 + choose_text_res("magic-names", 101, 168, item.abil_data[1] + 1, &me, "Which priest spell?");
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if(i < 100) return true;
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item.abil_data[1] = i;
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me["str2"].setTextToNum(i);
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