New spells that can be attached to items:

- Augmentation - gives one PC bonus hit points
- Nirvana - gives one PC negative dumbfounding and bonus spell points
- Icy Rain - like Firestorm, but cold damage
- Flame Aura - Damages spaces adjacent to caster
- Summon Aid - Like Summoning, but only summons one
- Major Summon Aid - Like Major Summoning, but only summons one
- Flash Step - Short-range teleport
- Fix Blade Aura spell not having refer and timing information; it also had the wrong ID (82 instead of 72
This commit is contained in:
2015-01-30 17:12:03 -05:00
parent e0baecef4d
commit 5364d9cb62
11 changed files with 134 additions and 58 deletions

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@@ -289,7 +289,7 @@ Ability Strength specifies how much to change it.</dd>
<dd>Casts a spell. The spell is cast as if by a PC of level equal to the Ability Strength
with an Intelligence bonus of 1. The second extra data field specifies which spell to
cast. For a priest spell, add 100 to the spell number. There are also some extra spells
not available to PCs that can be specified here - they have IDs 62-72 and 162-165. You can
not available to PCs that can be specified here - they have IDs 62-77 and 162-167. You can
click the Mage or Priest button to select the spell from a list. The Magic Item Adjust
setting is ignored. The additional spells are:
<ol start='62'>
@@ -306,6 +306,12 @@ attack, so casting it on a friendly monster will make it hostile.</li>
<li><i>Ravage Enemies</i> - Like Slow Group, but also curses enemies.</li>
<li><i>Aura of Blades</i> - Places a circle of Blade Walls centered on the caster's location.
This will damage the caster as well as anything within range.</li>
<li><i>Icy Rain</i> - Like Firestorm, but deals cold damage.</li>
<li><i>Aura of Flames</i> - All adjacent spaces take fire damage.</li>
<li><i>Summon Aid</i> - Like Summoning, but only summons one creature.</li>
<li><i>Major Summon Aid</i> - Like Major Summoning, but only summons one creature.</li>
<li><i>Flash Step</i> - Lets you target a space and, if the space is empty, immediately
teleports the character there. Only usable in combat.</li>
<li value='162'><i>Dispel Field</i> - This differs from the two Dispel Fields spells (one
mage, one priest) in only affecting a single space.</li>
<li><i>Distance Shatter</i> - This combines the range of Move Mountains with the area
@@ -313,6 +319,11 @@ effect of Shatter, destroying any fragile walls in a 3x3 area around the target
location.</li>
<li><i>Wrack</i> - A weaker version of the Wound spell.</li>
<li><i>Unholy Ravaging</i> - Damages, slows, and poisons the targeted monster.</li>
<li><i>Augmentation</i> - Healing that may exceed your max health. If it does, the bonus
hit points slowly wear off even when you don't take any damage, and disappear entirely
when you exit town or end outdoor combat.</li>
<li><i>Nirvana</i> - Gives one player enlightenment (the inverse of dumbfounding) and
bonus spell points, which work much like bonus hit points as described above.</li>
</ol>
</dd>
<dt>Ability 73 - Bliss/Doom</dt>