New spells that can be attached to items:
- Augmentation - gives one PC bonus hit points - Nirvana - gives one PC negative dumbfounding and bonus spell points - Icy Rain - like Firestorm, but cold damage - Flame Aura - Damages spaces adjacent to caster - Summon Aid - Like Summoning, but only summons one - Major Summon Aid - Like Major Summoning, but only summons one - Flash Step - Short-range teleport - Fix Blade Aura spell not having refer and timing information; it also had the wrong ID (82 instead of 72
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@@ -289,7 +289,7 @@ Ability Strength specifies how much to change it.</dd>
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<dd>Casts a spell. The spell is cast as if by a PC of level equal to the Ability Strength
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with an Intelligence bonus of 1. The second extra data field specifies which spell to
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cast. For a priest spell, add 100 to the spell number. There are also some extra spells
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not available to PCs that can be specified here - they have IDs 62-72 and 162-165. You can
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not available to PCs that can be specified here - they have IDs 62-77 and 162-167. You can
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click the Mage or Priest button to select the spell from a list. The Magic Item Adjust
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setting is ignored. The additional spells are:
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<ol start='62'>
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@@ -306,6 +306,12 @@ attack, so casting it on a friendly monster will make it hostile.</li>
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<li><i>Ravage Enemies</i> - Like Slow Group, but also curses enemies.</li>
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<li><i>Aura of Blades</i> - Places a circle of Blade Walls centered on the caster's location.
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This will damage the caster as well as anything within range.</li>
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<li><i>Icy Rain</i> - Like Firestorm, but deals cold damage.</li>
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<li><i>Aura of Flames</i> - All adjacent spaces take fire damage.</li>
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<li><i>Summon Aid</i> - Like Summoning, but only summons one creature.</li>
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<li><i>Major Summon Aid</i> - Like Major Summoning, but only summons one creature.</li>
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<li><i>Flash Step</i> - Lets you target a space and, if the space is empty, immediately
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teleports the character there. Only usable in combat.</li>
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<li value='162'><i>Dispel Field</i> - This differs from the two Dispel Fields spells (one
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mage, one priest) in only affecting a single space.</li>
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<li><i>Distance Shatter</i> - This combines the range of Move Mountains with the area
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@@ -313,6 +319,11 @@ effect of Shatter, destroying any fragile walls in a 3x3 area around the target
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location.</li>
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<li><i>Wrack</i> - A weaker version of the Wound spell.</li>
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<li><i>Unholy Ravaging</i> - Damages, slows, and poisons the targeted monster.</li>
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<li><i>Augmentation</i> - Healing that may exceed your max health. If it does, the bonus
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hit points slowly wear off even when you don't take any damage, and disappear entirely
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when you exit town or end outdoor combat.</li>
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<li><i>Nirvana</i> - Gives one player enlightenment (the inverse of dumbfounding) and
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bonus spell points, which work much like bonus hit points as described above.</li>
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</ol>
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</dd>
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<dt>Ability 73 - Bliss/Doom</dt>
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