Fix up some minor issues with the special node editing dialog
- Also: merge "nuke monsters" and "destroy monster" nodes, since the action of the "destroy monster" node isn't what it sounds like; now it simply destroys a single monster on a specific space
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@@ -198,8 +198,8 @@ Second part of message
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Type of creature to remove
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X coordinate of space
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Y coordinate of space
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@@ -214,7 +214,7 @@ Second part of message
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0 - all, 1 - friendly, 2 - hostile
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Type (or 0 - all, -1 - friendly, -2 - hostile)
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@@ -398,7 +398,7 @@ Unused
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Special to Jump To
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--------------------
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Start General Timer
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Start Town Timer
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Unused
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First part of message
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