Fix up some minor issues with the special node editing dialog

- Also: merge "nuke monsters" and "destroy monster" nodes, since the action of the "destroy monster" node isn't what it sounds like; now it simply destroys a single monster on a specific space
This commit is contained in:
2015-01-21 22:36:00 -05:00
parent e689ed93ef
commit 5315655bc6
10 changed files with 110 additions and 235 deletions

View File

@@ -198,8 +198,8 @@ Second part of message
Unused
Unused
Unused
Type of creature to remove
Unused
X coordinate of space
Y coordinate of space
Unused
Unused
Unused
@@ -214,7 +214,7 @@ Second part of message
Unused
Unused
Unused
0 - all, 1 - friendly, 2 - hostile
Type (or 0 - all, -1 - friendly, -2 - hostile)
Unused
Unused
Unused
@@ -398,7 +398,7 @@ Unused
Unused
Special to Jump To
--------------------
Start General Timer
Start Town Timer
Unused
Unused
First part of message