Fix up some minor issues with the special node editing dialog

- Also: merge "nuke monsters" and "destroy monster" nodes, since the action of the "destroy monster" node isn't what it sounds like; now it simply destroys a single monster on a specific space
This commit is contained in:
2015-01-21 22:36:00 -05:00
parent e689ed93ef
commit 5315655bc6
10 changed files with 110 additions and 235 deletions

View File

@@ -15,7 +15,7 @@ Unused
Special to Jump To
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Set Explored
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0 - clear, 1 - explore
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First part of message
Second part of message
@@ -30,166 +30,6 @@ Right of rectangle
Unused
Special to Jump To
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Unused Node
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Top of rectangle
Left of rectangle
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Bottom of rectangle
Right of rectangle
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Special to Jump To
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Unused Node
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Top of rectangle
Left of rectangle
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Bottom of rectangle
Right of rectangle
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Special to Jump To
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Unused Node
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Top of rectangle
Left of rectangle
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Bottom of rectangle
Right of rectangle
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Special to Jump To
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Unused Node
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Top of rectangle
Left of rectangle
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Bottom of rectangle
Right of rectangle
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Special to Jump To
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Unused Node
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Top of rectangle
Left of rectangle
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Bottom of rectangle
Right of rectangle
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Special to Jump To
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Unused Node
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Top of rectangle
Left of rectangle
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Bottom of rectangle
Right of rectangle
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Special to Jump To
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Unused Node
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Top of rectangle
Left of rectangle
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Right of rectangle
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Special to Jump To
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Unused Node
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Top of rectangle
Left of rectangle
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Bottom of rectangle
Right of rectangle
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Special to Jump To
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Unused Node
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Top of rectangle
Left of rectangle
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Bottom of rectangle
Right of rectangle
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Special to Jump To
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Unused Node
Unused
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Top of rectangle
Left of rectangle
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Bottom of rectangle
Right of rectangle
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Special to Jump To
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Move Items
X of space to move to
Y of space to move to