Fix up some minor issues with the special node editing dialog

- Also: merge "nuke monsters" and "destroy monster" nodes, since the action of the "destroy monster" node isn't what it sounds like; now it simply destroys a single monster on a specific space
This commit is contained in:
2015-01-21 22:36:00 -05:00
parent e689ed93ef
commit 5315655bc6
10 changed files with 110 additions and 235 deletions

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@@ -14,18 +14,18 @@ Unused
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Special to Jump To
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Change Out Terrain
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First part of message
Second part of message
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X coordinate of space
Y coordinate of space
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Terrain to change to
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Special to Jump To