Fix up some minor issues with the special node editing dialog

- Also: merge "nuke monsters" and "destroy monster" nodes, since the action of the "destroy monster" node isn't what it sounds like; now it simply destroys a single monster on a specific space
This commit is contained in:
2015-01-21 22:36:00 -05:00
parent e689ed93ef
commit 5315655bc6
10 changed files with 110 additions and 235 deletions

View File

@@ -142,35 +142,35 @@ Special if item IS taken
Unused
Special to Jump To
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Give Item (Terrain pic)
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
Num. of spec. item to give (-1 none)
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Terrain Picture number
Unused
Item to give
Amount of gold to give
Unused
Amount of food to give
Special if item IS taken
Unused
Special to Jump To
--------------------
Give Item (Monster pic)
Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
Num. of spec. item to give (-1 none)
Unused Node
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Monster Picture number
Unused
Item to give
Amount of gold to give
Unused
Amount of food to give
Special if item IS taken
Unused
Special to Jump To
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