Fix up some minor issues with the special node editing dialog
- Also: merge "nuke monsters" and "destroy monster" nodes, since the action of the "destroy monster" node isn't what it sounds like; now it simply destroys a single monster on a specific space
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@@ -287,18 +287,18 @@ Unused
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Otherwise call this special
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--------------------
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If Fields?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Minimum # of fields
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Maximum # of fields
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Field Type
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If any fields, call this special ...
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If enough fields, call this special ...
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Unused
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Unused
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Unused
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Top of rectangle
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Left of rectangle
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Unused
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Bottom of rectangle
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Right of rectangle
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Unused
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Otherwise call this special
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@@ -378,7 +378,7 @@ If the party has this much of the stat ...
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Call this special ...
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Unused
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Which statistic
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Check mode (0 - cumulative, 1 - average, 2 - minimum, 3 - maximum)
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Check mode
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Unused
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Otherwise call this special
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@@ -422,7 +422,7 @@ Unused
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Unused
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Unused
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Unused
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Which context (0 .. 18 or 100 .. 102)
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Which context (0 .. 24 or 100 .. 102)
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0 - can enter, 1 - no enter
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If context matches, call this special ...
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Unused
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