Fix up some minor issues with the special node editing dialog

- Also: merge "nuke monsters" and "destroy monster" nodes, since the action of the "destroy monster" node isn't what it sounds like; now it simply destroys a single monster on a specific space
This commit is contained in:
2015-01-21 22:36:00 -05:00
parent e689ed93ef
commit 5315655bc6
10 changed files with 110 additions and 235 deletions

View File

@@ -287,18 +287,18 @@ Unused
Otherwise call this special
--------------------
If Fields?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Minimum # of fields
Maximum # of fields
Field Type
If any fields, call this special ...
If enough fields, call this special ...
Unused
Unused
Unused
Top of rectangle
Left of rectangle
Unused
Bottom of rectangle
Right of rectangle
Unused
Otherwise call this special
--------------------
@@ -378,7 +378,7 @@ If the party has this much of the stat ...
Call this special ...
Unused
Which statistic
Check mode (0 - cumulative, 1 - average, 2 - minimum, 3 - maximum)
Check mode
Unused
Otherwise call this special
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@@ -422,7 +422,7 @@ Unused
Unused
Unused
Unused
Which context (0 .. 18 or 100 .. 102)
Which context (0 .. 24 or 100 .. 102)
0 - can enter, 1 - no enter
If context matches, call this special ...
Unused