Rename legacy import functions
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@@ -167,8 +167,8 @@ bool load_scenario_v1(fs::path file_to_load, cScenario& scenario, bool only_head
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return false;
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}
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port_item_list(item_data);
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scenario.append(*temp_scenario);
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scenario.append(*item_data);
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scenario.import_legacy(*temp_scenario);
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scenario.import_legacy(*item_data);
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// TODO: Consider skipping the fread and assignment when len is 0
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scenario.special_items.resize(50);
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@@ -2219,24 +2219,24 @@ bool load_town_v1(fs::path scen_file, short which_town, cTown& the_town, legacy:
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len = sizeof(legacy::big_tr_type);
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fread(&t_d, len, 1, file_id);
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port_t_d(&t_d);
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the_town.append(store_town);
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the_town.append(t_d, which_town);
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the_town.import_legacy(store_town);
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the_town.import_legacy(t_d, which_town);
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break;
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case 1:
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len = sizeof(legacy::ave_tr_type);
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fread(&ave_t, len, 1, file_id);
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port_ave_t(&ave_t);
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the_town.append(store_town);
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the_town.append(ave_t, which_town);
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the_town.import_legacy(store_town);
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the_town.import_legacy(ave_t, which_town);
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break;
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case 2:
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len = sizeof(legacy::tiny_tr_type);
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fread(&tiny_t, len, 1, file_id);
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port_tiny_t(&tiny_t);
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the_town.append(store_town);
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the_town.append(tiny_t, which_town);
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the_town.import_legacy(store_town);
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the_town.import_legacy(tiny_t, which_town);
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break;
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}
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@@ -2289,7 +2289,7 @@ bool load_town_v1(fs::path scen_file, short which_town, cTown& the_town, legacy:
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}
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// Do this after strings are loaded because porting shops requires access to strings
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the_town.talking.append(store_talk, shops);
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the_town.talking.import_legacy(store_talk, shops);
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// And lastly, calculate lighting
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the_town.set_up_lights();
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@@ -2349,7 +2349,7 @@ bool load_outdoors_v1(fs::path scen_file, location which_out,cOutdoors& the_out,
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the_out.x = which_out.x;
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the_out.y = which_out.y;
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port_out(&store_out);
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the_out.append(store_out);
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the_out.import_legacy(store_out);
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the_out.spec_strs.resize(90);
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the_out.sign_locs.resize(8);
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the_out.info_rect.resize(8);
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