- Added enums for status and player race, traits, and skills.
- The player race enum has been expanded so that it can also be used as monster race; it's not yet used as such though. - Additional races Vahnatai, Plant, and Bird added. - Alter the terrain special flags so that they can be used as signed shorts in the few cases that require it, and changed dangerous terrain to combine the curse/bless and slow/haste cases. - Fixed an unnoticed error which would have probably prevented monsters from being affected by conveyors. - Refined the dangerous terrain special ability with more messages and also handling all cases except weapon poison. git-svn-id: http://openexile.googlecode.com/svn/trunk@79 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -17,10 +17,52 @@ namespace legacy {
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struct creature_data_type;
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struct creature_start_type;
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};
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/* Monsters Stuff */
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typedef unsigned short m_num_t;
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/* adven[i].race */ //complete
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enum eRace {
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RACE_UNKNOWN = -1, // for parameters to some functions; not valid in the class
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RACE_HUMAN = 0,
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RACE_NEPHIL = 1,
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RACE_SLITH = 2,
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RACE_VAHNATAI = 3,
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RACE_REPTILE = 4,
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RACE_BEAST = 5,
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RACE_IMPORTANT = 6,
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RACE_MAGE = 7,
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RACE_PRIEST = 8,
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RACE_HUMANOID = 9,
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RACE_DEMON = 10,
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RACE_UNDEAD = 11,
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RACE_GIANT = 12,
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RACE_SLIME = 13,
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RACE_STONE = 14,
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RACE_BUG = 15,
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RACE_DRAGON = 16,
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RACE_MAGICAL = 17,
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RACE_PLANT = 18,
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RACE_BIRD = 19,
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}; // TODO: Expand and merge with eMonsterType
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/* adven[i].status*/ //complete - assign a positive value for a help pc effect, a negative for harm pc
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enum eStatus {
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STATUS_POISONED_WEAPON = 0,
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STATUS_BLESS_CURSE = 1,
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STATUS_POISON = 2,
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STATUS_HASTE_SLOW = 3,
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STATUS_INVULNERABLE = 4,
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STATUS_MAGIC_RESISTANCE = 5,
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STATUS_WEBS = 6,
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STATUS_DISEASE = 7,
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STATUS_INVISIBLE = 8, //sanctuary
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STATUS_DUMB = 9,
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STATUS_MARTYRS_SHIELD = 10,
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STATUS_ASLEEP = 11,
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STATUS_PARALYZED = 12,
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STATUS_ACID = 13,
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};
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/* Monster Type */
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enum eMonsterType {
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MONSTER_TYPE_UNKNOWN = -1, // for parameters to some functions; not valid in the class
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@@ -165,4 +207,8 @@ public:
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cCreature& operator = (legacy::creature_start_type old);
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};
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std::ostream& operator << (std::ostream& out, eStatus& e);
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std::istream& operator >> (std::istream& in, eStatus& e);
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std::ostream& operator << (std::ostream& out, eRace& e);
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std::istream& operator >> (std::istream& in, eRace& e);
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#endif
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