- Added enums for status and player race, traits, and skills.
- The player race enum has been expanded so that it can also be used as monster race; it's not yet used as such though. - Additional races Vahnatai, Plant, and Bird added. - Alter the terrain special flags so that they can be used as signed shorts in the few cases that require it, and changed dangerous terrain to combine the curse/bless and slow/haste cases. - Fixed an unnoticed error which would have probably prevented monsters from being affected by conveyors. - Refined the dangerous terrain special ability with more messages and also handling all cases except weapon poison. git-svn-id: http://openexile.googlecode.com/svn/trunk@79 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -335,7 +335,7 @@ void pick_race_abil_event_filter(short item_hit)
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break;
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case 4: case 5: case 6:
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if (store_trait_mode == 0)
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pc->race = item_hit - 4;
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pc->race = (eRace) (item_hit - 4);
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display_traits_graphics();
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get_str(abil_str,5,12 + item_hit);
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csit(1013,19,(char *) abil_str);
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