assign escbtn and defbtn appropriately

Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
This commit is contained in:
2025-03-27 13:34:44 -05:00
parent 8af5eb6c38
commit 500471bad1
157 changed files with 246 additions and 246 deletions

View File

@@ -1,7 +1,7 @@
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<dialog defbtn='okay' escbtn='okay'>
<pict type='dlog' num='24' top='9' left='9'/>
<text top='9' left='53' width='322' height='16'>BLADES OF EXILE HELP: COMBAT COMMANDS</text>
<text top='26' left='66' width='473' height='49'>