assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
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@@ -1,7 +1,7 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<dialog defbtn='okay' escbtn='cancel'>
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<field name='str1' top='83' left='57' width='540' height='39'/>
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<field name='str2' top='129' left='57' width='540' height='39'/>
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<field name='str3' top='175' left='57' width='540' height='39'/>
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@@ -10,7 +10,7 @@
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<field name='str6' top='313' left='57' width='540' height='39'/>
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<field name='picnum' type='uint' top='19' left='523' width='70' height='16'/>
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<button name='okay' type='regular' top='358' left='541'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='358' left='475'>Cancel</button>
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<button name='cancel' type='regular' top='358' left='475'>Cancel</button>
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<pict name='pic' type='scen' num='0' top='8' left='8'/>
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<text size='large' top='6' left='50' width='156' height='17'>Scenario Details</text>
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<text top='22' left='50' width='300' height='40'>
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