Various code cleanup stuff
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@@ -1866,8 +1866,6 @@ void adjust_space(location l) {
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bool place_item(location spot_hit,short which_item,bool property,bool always,short odds) {
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// odds 0 - 100, with 100 always
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(void) property;
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(void) always;
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short x;
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if((which_item < 0) || (which_item >= scenario.scen_items.size()))
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@@ -1880,6 +1878,8 @@ bool place_item(location spot_hit,short which_item,bool property,bool always,sho
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if(town->preset_items[x].code < 0) {
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town->preset_items[x] = {spot_hit, which_item, scenario.scen_items[which_item]};
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town->preset_items[x].contained = container_there(spot_hit);
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town->preset_items[x].property = property;
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town->preset_items[x].always_there = always;
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return true;
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}
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town->preset_items.push_back({spot_hit, which_item, scenario.scen_items[which_item]});
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@@ -2363,7 +2363,7 @@ void start_string_editing(short mode,short just_redo_text) {
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// mode 0 - scen 1 - out 2 - town
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// if just_redo_text not 0, simply need to update text portions
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void start_special_editing(short mode,short just_redo_text) {
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short i; // char str[256];
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short i;
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size_t num_specs;
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bool draw_full = false;
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switch(mode) {
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