remove args and windows logic from all set_up_apple_events
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@@ -234,22 +234,5 @@ LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lPara
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return CallWindowProc(reinterpret_cast<WNDPROC>(mainProc), handle, message, wParam, lParam);
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}
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#include "fileio.hpp"
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#include "scen.actions.hpp"
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#include "scen.townout.hpp"
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extern location cur_out;
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extern cOutdoors* current_terrain;
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extern bool change_made, ae_loading;
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void set_up_apple_events(int argc, char* argv[]) {
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if(argc > 1) {
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if(load_scenario(argv[1], scenario)) {
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set_current_town(scenario.last_town_edited);
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cur_out = scenario.last_out_edited;
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current_terrain = scenario.outdoors[cur_out.x][cur_out.y];
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change_made = false;
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ae_loading = true;
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set_up_main_screen();
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}
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}
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void set_up_apple_events() {
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}
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