Introduce two dialogs for debugging - a Set SDF dialog and a Debug Help dialog

- sd_legit() moved into cParty class
This commit is contained in:
2015-01-26 14:36:15 -05:00
parent 463af1c41e
commit 4fa0efa7d8
14 changed files with 125 additions and 64 deletions

19
rsrc/dialogs/set-sdf.xml Normal file
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<pict type='dlog' num='7' top='8' left='8'/>
<text size='large' top='8' left='50' width='200' height='17'>Edit Stuff Done</text>
<text top='30' left='50' width='200' height='50'>
Here you can edit all the game data that lets the scenario know what you've done.
You can very easily mess up your game by doing this, so be sure you know what you're doing first.
</text>
<text top='105' left='8' width='100' height='16'>SDF Part A:</text>
<field name='x' top='103' left='110' width='80' height='16'/>
<text top='125' left='8' width='100' height='16'>SDF Part B:</text>
<field name='y' top='123' left='110' width='80' height='16'/>
<text top='145' left='8' width='100' height='16'>Value:</text>
<field name='val' top='143' left='110' width='80' height='16'/>
<text name='feedback' top='165' left='8' width='230' height='16'/>
<button name='exit' type='regular' top='185' left='187'>Exit</button>
<button name='set' type='regular' top='185' left='122'>Set</button>
</dialog>