Introduce two dialogs for debugging - a Set SDF dialog and a Debug Help dialog
- sd_legit() moved into cParty class
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19
rsrc/dialogs/set-sdf.xml
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19
rsrc/dialogs/set-sdf.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<pict type='dlog' num='7' top='8' left='8'/>
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<text size='large' top='8' left='50' width='200' height='17'>Edit Stuff Done</text>
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<text top='30' left='50' width='200' height='50'>
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Here you can edit all the game data that lets the scenario know what you've done.
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You can very easily mess up your game by doing this, so be sure you know what you're doing first.
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</text>
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<text top='105' left='8' width='100' height='16'>SDF Part A:</text>
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<field name='x' top='103' left='110' width='80' height='16'/>
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<text top='125' left='8' width='100' height='16'>SDF Part B:</text>
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<field name='y' top='123' left='110' width='80' height='16'/>
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<text top='145' left='8' width='100' height='16'>Value:</text>
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<field name='val' top='143' left='110' width='80' height='16'/>
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<text name='feedback' top='165' left='8' width='230' height='16'/>
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<button name='exit' type='regular' top='185' left='187'>Exit</button>
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<button name='set' type='regular' top='185' left='122'>Set</button>
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</dialog>
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