Introduce two dialogs for debugging - a Set SDF dialog and a Debug Help dialog
- sd_legit() moved into cParty class
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32
rsrc/dialogs/help-debug.xml
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32
rsrc/dialogs/help-debug.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='8' left='50' width='400' height='16'>DEBUG MODE HELP</text>
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<text top='22' left='50' width='400' height='250'>
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Debug mode is intended to aid you in testing your scenario.
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While in debug mode, monsters don't move in combat and are killed in one hit.
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In addition, you have access to a lot of additional hotkeys.<br/><br/>
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Debug hot keys<br/>
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B - Leave town<br/>
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C - Get cleaned up (lose negative status effects)<br/>
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D - Toggle Debug mode<br/>
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E - Stealth, Detect Life, Firewalk<br/>
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F - Flight<br/>
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G - Toggle Ghost mode (letting you pass through walls)<br/>
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H - Heal<br/>
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K - Kill everything<br/>
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N - End Scenario<br/>
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O - Location<br/>
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Q - Magic map<br/>
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R - Return to Start<br/>
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S - Set stuff done flags<br/>
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T - Enter Town<br/>
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W - Refresh jobs/shops<br/>
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= - Heal, increase magic skills<br/>
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< - Make one day pass<br/>
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> - Reset towns (excludes the one you're in, if any)<br/>
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/ - Bring up this list<br/>
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</text>
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<button name='okay' type='regular' top='280' left='387'>OK</button>
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</dialog>
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