Update special node and talking node strings/data for the new quest stuff

- Also, Update Quest node now uses the mess1/2 fields.
This commit is contained in:
2015-02-01 13:24:32 -05:00
parent a41468eea8
commit 4f93e8ea5a
9 changed files with 80 additions and 34 deletions

View File

@@ -42,7 +42,7 @@ append-item
append-ter
pause
start-talk
quest
@@ -157,7 +157,7 @@ if-context
if-num-response
if-boat
if-horse
if-quest

View File

@@ -718,6 +718,22 @@ Unused
Unused
Unused
--------------------
Update Quest
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Which quest?
New Quest Status
Unused
Job Board Source / Anger (see docs)
Unused
Unused
Special to Jump To
--------------------
Special Name
sdf1
sdf2

View File

@@ -477,4 +477,20 @@ Unused
Unused
Unused
Otherwise call this special
--------------------
--------------------
If Quest?
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Which Quest?
Required Quest Status?
If quest has that status, call this special ...
Unused
Unused
Unused
Otherwise call this special
--------------------

View File

@@ -61,13 +61,13 @@ Unused
Unused
Unused
Unused
Unused Node Type
Unused
Unused
Unused
Job Board
Which job board
Unused
Unused
Unused
Name of job board
Response if job board angry
Unused Node Type
Unused
Unused
@@ -159,13 +159,13 @@ Unused
Unused
Response if party buys it
Response if party can't afford it
Unused Node Type
Unused
Unused
Unused
Receive Quest
Which quest?
Unused
Unused
Unused
Response if quest not completed
Response after quest completed
Reveal Town Location
Cost to know where town is
Number of town to reveal